LEADER 05191nam 2200733 a 450 001 9910785402803321 005 20220609162645.0 010 $a1-282-94775-3 010 $a9786612947759 010 $a1-84951-283-3 035 $a(CKB)2670000000067022 035 $a(EBL)951142 035 $a(OCoLC)797915916 035 $a(SSID)ssj0000471851 035 $a(PQKBManifestationID)11338069 035 $a(PQKBTitleCode)TC0000471851 035 $a(PQKBWorkID)10428389 035 $a(PQKB)10440197 035 $a(Au-PeEL)EBL951142 035 $a(CaPaEBR)ebr10439350 035 $a(CaONFJC)MIL294775 035 $a(CaSebORM)9781849512824 035 $a(MiAaPQ)EBC951142 035 $a(PPN)228000408 035 $a(EXLCZ)992670000000067022 100 $a20110125d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aOpenSceneGraph 3.0$b[electronic resource] $ebeginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines /$fRui Wang, Xuelei Qian 205 $a1st edition 210 $aBirmingham, U.K. $cPackt Open Source$d2010 215 $a1 online resource (412 p.) 300 $aIncludes index. 311 $a1-84951-282-5 327 $aCover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; Table of Contents; Preface; Chapter 1: The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs; The Birth and development of OSG; Components; Why OSG?; Who uses OSG?; Have a quick taste; Time for action - say ""Hello World"" OSG style; Live in community; Summary; Chapter 2: Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action - installing OSG; Running utilities; Time for action - playing with osgviewer; Using the project wizard 327 $aTime for action - creating your solution with one clickPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action - running CMake in GUI mode; Setting up options; Generating packages using Visual Studio; Time for action - building with a Visual Studio solution; Generating packages using gcc; Time for action - building with a UNIX makefile; Configuring environment variables; Summary; Chapter 3: Creating Your First OSG Program; Constructing your own projects; Time for action - building applications with CMake; Using a root node 327 $aTime for action - improving the ""Hello World"" exampleUnderstanding memory management; ref_ptr and Referenced classes; Collecting garbage: why and how; Tracing the managed entities; Time for action - monitoring counted objects; Parsing command-line arguments; Time for action - reading the model filename from the; command line; Tracing with the notifier; Redirecting the notifier; Time for action - saving the log file; Summary; Chapter 4: Building Geometry Models; How OpenGL draws objects; Geode and Drawable classes; Rendering basic shapes; Time for action - quickly creating simple objects 327 $aStoring array dataVertices and vertex attributes; Specifying drawing types; Time for action - drawing a colored quad; Indexing primitives; Time for action - drawing an octahedron; Using polygonal techniques; Time for action - tessellating a polygon; Rereading geometry attributes; Customizing a primitive functor; Time for action - collecting triangle faces; Implementing your own drawables; Using OpenGL drawing calls; Time for action - creating the famous OpenGL teapot; Summary; Chapter 5: Managing Scene Graph; The Group interface; Managing parent nodes 327 $aTime for action - adding models to the scene graphTraversing the scene graph; Transformation nodes; Understanding the matrix; The MatrixTransform class; Time for action - performing translations of child nodes; Switch nodes; Time for action - switching between the normal and; damaged Cessna; Level-of-detail nodes; Time for action - constructing a LOD Cessna; Proxy and paging nodes; Time for action - loading a model at runtime; Customizing your own NodeKits; Time for action - animating the switch node; The visitor design pattern; Visiting scene graph structures 327 $aTime for action - analyzing the Cessna structure 330 $aCreate high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines. 606 $aApplication program interfaces (Computer software) 606 $aVirtual reality$xComputer programs 606 $aThree-dimensional display systems 606 $aComputer graphics 615 0$aApplication program interfaces (Computer software) 615 0$aVirtual reality$xComputer programs. 615 0$aThree-dimensional display systems. 615 0$aComputer graphics. 676 $a005.3 676 $a006.6 676 $a006.6869 700 $aWang$b Rui$c(Software engineer)$0901518 701 $aQian$b Xuelei$01498021 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910785402803321 996 $aOpenSceneGraph 3.0$93723397 997 $aUNINA LEADER 02567nam 22004213a 450 001 9910833001403321 005 20250513225229.0 010 $a9783835380332 010 $a3835380338 024 8 $ahttps://doi.org/10.46500/83535471 035 $a(CKB)5720000000263742 035 $a(ScCtBLL)cb2bac75-ecb1-49a4-beed-aef08f519014 035 $a(EXLCZ)995720000000263742 100 $a20240102i20232023 uu 101 0 $ager 135 $auru|||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$a"Das Zeitlose ist von kürzester Dauer" : $eInterviews, Meinungen und Proteste 1891-1931 /$fArthur Schnitzler, Martin Anton Müller 210 1$aGöttingen :$cWallstein Verlag,$d2023. 215 $a1 online resource (753 p.) 330 $aEine »öffentliche Biographie« Arthur Schnitzlers im Spiegel der Zeit - in bislang unerforschten Interviews, Meinungen und Protesten. Arthur Schnitzler gab angeblich keine Interviews, vermied es, Umfragen zu beantworten und äußerte sich nicht öffentlich. Doch über 180 weitgehend vergessene, bislang unerforscht Texte widerlegen diese Behauptung und bieten ein neues Bild seiner öffentlichen Person. Die Interviews, Meinungsäußerungen und Leserbriefe belegen Schnitzlers Bedeutung als Leserbriefschreiber und Interviewpartner für seine Zeitgenossinnen und Zeitgenossen. Martin Anton Müllers Edition stellt eine »öffentliche Biografie« dar, die dokumentiert, was man schon zu Lebzeiten von der Privatperson Schnitzlers wissen konnte. Der ausführliche Kommentar erläutert Fakten und Hintergründe, das Register erleichtert den Zugang und das Nachwort bietet eine vorzügliche Überblicksdarstellung. Insgesamt ergibt sich aus dieser Edition ein überraschendes Bild des berühmten Autors Arthur Schnitzler, der entgegen seiner angeblichen Zurückhaltung, in der Öffentlichkeit ein engagierter und eloquenter Gesprächspartner und Schriftsteller war. 606 $aLiterary Collections / Interviews$2bisacsh 606 $aLiterary Collections / Letters$2bisacsh 606 $aForeign Language Study / German$2bisacsh 608 $aAnthologies$2lcgft 615 7$aLiterary Collections / Interviews 615 7$aLiterary Collections / Letters 615 7$aForeign Language Study / German 700 $aSchnitzler$b Arthur$0320902 702 $aMu?ller$b Martin Anton 801 0$bScCtBLL 801 1$bScCtBLL 906 $aBOOK 912 $a9910833001403321 996 $a"Das Zeitlose ist von ku?rzester Dauer"$94129403 997 $aUNINA