LEADER 03608nam 2200685I 450 001 9910832911903321 005 20240221120358.0 010 $a9781943208647 010 $a1943208646 024 7 $a10.3998/mpub.14371652 035 $a(CKB)5710000000233371 035 $a(OCoLC)1446547641 035 $a(MdBmJHUP)musev2_122779 035 $a(MiU)10.3998/mpub.14371652 035 $a(ScCtBLL)88e7ec05-0251-47eb-8b82-33bb24da3d25 035 $a(ODN)ODN0011022950 035 $a(EXLCZ)995710000000233371 100 $a20240221h20242024 uy 0 101 0 $aeng 135 $aur|||||||nn|n 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aVideo Game Art Reader $hversion_5.1.2024 $ispecial edition: game arts curators kit /$fEditor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed ; Staff Editor Tim Kwasny ; Designer Eleanor Schichtel ; Editorial Board James Conley [and 10 others] 210 1$aAmherst, Massachusetts :$cAmherst College Press,$d[2024] 210 4$dİ2024 215 $a1 online resource: $ccolor illustrations 300 $aTitle from eBook information screen.. 311 08$a9781943208630 311 08$a1943208638 320 $aIncludes bibliographical references. 330 3 $aMany ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called "traditional" video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation. 517 3 $aGame arts curators kit 606 $aVideo games$xExhibitions$vHandbooks, manuals, etc 606 $aVideo games in art$xExhibitions$vHandbooks, manuals, etc 606 $aArchives$xAcquisitions$vHandbooks, manuals, etc 606 $aAcquisitions (Libraries)$vHandbooks, manuals, etc 606 $aMuseums$xAcquisitions$vHandbooks, manuals, etc 606 $aCuratorship$vHandbooks, manuals, etc 615 0$aVideo games$xExhibitions 615 0$aVideo games in art$xExhibitions 615 0$aArchives$xAcquisitions 615 0$aAcquisitions (Libraries) 615 0$aMuseums$xAcquisitions 615 0$aCuratorship 686 $aART000000$aART046000$aART064000$2bisacsh 700 $aFunk$b Tiffany$01831065 702 $aConley$b James 702 $aSchichtel$b Eleanor 702 $aKwasny$b Tim 702 $aReed$b Michael 702 $aFunk$b Tiffany 712 02$aMichigan Publishing (University of Michigan), 712 02$aAmherst College.$bPress, 801 0$bEYM 801 1$bEYM 906 $aBOOK 912 $a9910832911903321 996 $aVideo Game Art Reader$94402951 997 $aUNINA LEADER 05819nam 2201837z- 450 001 9910557757703321 005 20220111 035 $a(CKB)5400000000045785 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/77073 035 $a(oapen)doab77073 035 $a(EXLCZ)995400000000045785 100 $a20202201d2021 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aEmerging Issues in Occupational Health Psychology 210 $aBasel, Switzerland$cMDPI - Multidisciplinary Digital Publishing Institute$d2021 215 $a1 online resource (350 p.) 311 08$a3-0365-2481-9 311 08$a3-0365-2480-0 330 $aThis book compiles the cutting-edge research published in the Special Issue "Emerging Issues in Occupational Health Psychology" (International Journal of Environmental Research and Public Health). The articles included in this book use strong and innovative theoretical approaches to provide evidence regarding the importance of working characteristics and resources to promote healthier and more sustainable environments in which employees can be happy and productive. 606 $aPsychology$2bicssc 610 $aaffective events 610 $aage 610 $aanxiety 610 $aavoidance 610 $abiological sex 610 $abiomarkers 610 $aburnout 610 $acareer resilience 610 $aChinese culture 610 $aconfirmatory factor analysis 610 $acontextual factors 610 $acoronary artery disease 610 $acortisol 610 $aCOVID-19 610 $aCOVID-19 pandemic 610 $acreativity 610 $adark side 610 $adepression 610 $adiary study 610 $aeducation 610 $aemergency 610 $aemotional demands 610 $aemotional intelligence (EI) 610 $aemployee well-being 610 $aentrepreneurial team 610 $aenvironmental dynamism 610 $aexperience sampling 610 $afatigue 610 $afemininity traits 610 $agender 610 $agender diversity 610 $aglycemia 610 $agreen creativity 610 $agreen psychological climate 610 $agrowth 610 $agrowth curve modeling 610 $aharmonious environmental passion 610 $ahealthcare workers 610 $ahealthy leadership 610 $ahormones 610 $ahyperarousal 610 $aindividual innovation 610 $ainefficacy 610 $ainfectious disease 610 $ainformation exchange behavior 610 $ainformation overload 610 $ainsomnia 610 $ainterpersonal conflict 610 $aintrusion 610 $ajob characteristics 610 $ajob crafting 610 $ajob demands-resources model 610 $ajob satisfaction 610 $akindergarten teacher 610 $alatent profiles 610 $aleader-member exchange 610 $alogistic regression 610 $amasculinity traits 610 $amediation 610 $amental exertion 610 $amental health 610 $amindfulness 610 $amultidimensional fatigue inventory 610 $amultilevel modeling 610 $an/a 610 $aoccupational accident 610 $aoccupational disease 610 $aoccupational health and safety 610 $aoccupational health and well-being 610 $aoccupational risk 610 $aoccupational trauma 610 $aorganizational health 610 $aorganizational justice 610 $aparadoxical leadership 610 $apattern 610 $aperceived green HRM 610 $aperceived work group member status diversity 610 $aphysical performance 610 $aposttraumatic stress disorder 610 $apresenteeism 610 $aproactive performance 610 $aproductivity 610 $apsychological distress 610 $apsychological health 610 $apsychological wellbeing 610 $apsychometric properties 610 $apsychosocial workplace factors 610 $aPTSD 610 $aqualitative study 610 $arehabilitation 610 $arelational factors 610 $areliability and validity 610 $aremote work 610 $arole ambiguity 610 $aSARS-CoV-2 610 $aself-regulation theory 610 $asensitization-satiation effects 610 $aservice quality 610 $askepticism 610 $asleep 610 $astructural factors 610 $asystematic review 610 $atask performance 610 $ateam-member exchange 610 $atechnostress 610 $atourism and hospitality 610 $atrauma 610 $auncertainty reduction theory 610 $avoluntary workplace green behavior 610 $awork ability 610 $awork adjustment 610 $awork and family conflict 610 $awork and family demands 610 $awork engagement 610 $awork stress 610 $awork-unit performance 610 $aworkers' wellbeing 610 $aworkload 610 $aworkplace health promotion 615 7$aPsychology 700 $aLeo?n-Pe?rez$b Jose M$4edt$01329487 702 $aShoss$b Mindy K$4edt 702 $aFerreira$b Aristides I$4edt 702 $aGiorgi$b Gabriele$4edt 702 $aLeo?n-Pe?rez$b Jose M$4oth 702 $aShoss$b Mindy K$4oth 702 $aFerreira$b Aristides I$4oth 702 $aGiorgi$b Gabriele$4oth 906 $aBOOK 912 $a9910557757703321 996 $aEmerging Issues in Occupational Health Psychology$93039504 997 $aUNINA