LEADER 05738nam 2200661 450 001 9910830900503321 005 20240219155401.0 010 $a1-282-34567-2 010 $a9786612345678 010 $a0-470-06107-3 010 $a0-470-06106-5 024 7 $a10.1002/9780470061077 035 $a(CKB)1000000000356735 035 $a(EBL)291035 035 $a(SSID)ssj0000228776 035 $a(PQKBManifestationID)11197452 035 $a(PQKBTitleCode)TC0000228776 035 $a(PQKBWorkID)10167588 035 $a(PQKB)10522901 035 $a(MiAaPQ)EBC291035 035 $a(CaBNVSL)mat08039581 035 $a(IDAMS)0b00006485f0d502 035 $a(IEEE)8039581 035 $a(OCoLC)86245336 035 $a(CaSebORM)9780470057384 035 $a(PPN)250547163 035 $a(EXLCZ)991000000000356735 100 $a20171024d2008 uy 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProgramming mobile devices $ean introduction for practitioners /$fTommi Mikkonen 205 $a1st edition 210 1$aChichester, England ;$cJohn Wiley,$dc2007. 210 2$a[Piscataqay, New Jersey] :$cIEEE Xplore,$d[2007] 215 $a1 online resource (246 p.) 300 $aDescription based upon print version of record. 311 $a0-470-05738-6 320 $aIncludes bibliographical references (p. [215]-218) and index. 327 $aForeword by Jan Bosch -- Foreword by Antero Taivalsaari -- Preface -- Acknowledgments -- 1 Introduction -- 1.1 Motivation -- 1.2 Commonly Used Hardware and Software -- 1.3 Development Process -- 1.4 Chapter Overview -- 1.5 Summary -- 1.6 Exercises -- 2 Memory Management -- 2.1 Overview -- 2.2 Strategies for Allocating Variables to Memory -- 2.3 Design Patterns for Limited Memory -- 2.4 Memory Management in Mobile Java -- 2.5 Symbian OS Memory Management -- 2.6 Summary -- 2.7 Exercises -- 3 Applications -- 3.1 What Constitutes an Application? -- 3.2 Workflow for Application Development -- 3.3 Techniques for Composing Applications -- 3.4 Application Models in Mobile Java -- 3.5 Symbian OS Application Infrastructure -- 3.6 Summary -- 3.7 Exercises -- 4 Dynamic Linking -- 4.1 Overview -- 4.2 Implementation Techniques -- 4.3 Implementing Plugins -- 4.4 Managing Memory Consumption Related to Dynamically Linked Libraries -- 4.5 Rules of Thumb for Using Dynamically Loaded Libraries -- 4.6 Mobile Java and Dynamic Linking -- 4.7 Symbian OS Dynamic Libraries -- 4.8 Summary -- 4.9 Exercises -- 5 Concurrency -- 5.1 Motivation -- 5.2 Infrastructure for Concurrent Programming -- 5.3 Faking Concurrency -- 5.4 MIDP Java and Concurrency -- 5.5 Symbian OS and Concurrency -- 5.6 Summary -- 5.7 Exercises -- 6 Managing Resources -- 6.1 Resource-Related Concerns in Mobile Devices -- 6.2 Common Concerns -- 6.3 MIDP Java -- 6.4 Symbian OS -- 6.5 Summary -- 6.6 Exercises -- 7 Networking -- 7.1 Introduction -- 7.2 Design Patterns for Networking Environment -- 7.3 Problems with Networking Facilities and Implementations -- 7.4 MIDP Java and Web Services -- 7.5 Symbian OS and Bluetooth Facilities -- 7.6 Summary -- 7.7 Exercises -- 8 Security -- 8.1 Overview -- 8.2 Secure Coding and Design -- 8.3 Infrastructure for Enabling Secured Execution -- 8.4 Security Features in MIDP Java -- 8.5 Symbian OS Security Features -- 8.6 Summary -- 8.7 Exercises -- References -- Index. 330 $aWith forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems. Learn how to programme the mobile devices of the future! The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development. Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design. Programming Mobile Devices: . Provides a complete and authoritative overview of programming mobile systems.. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming.. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features.. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming. Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers. 606 $aMobile computing 606 $aWireless communication systems 615 0$aMobile computing. 615 0$aWireless communication systems. 676 $a004.165 676 $a621.3845 676 $a621.38456 700 $aMikkonen$b Tommi$01636034 801 0$bCaBNVSL 801 1$bCaBNVSL 801 2$bCaBNVSL 906 $aBOOK 912 $a9910830900503321 996 $aProgramming mobile devices$93977123 997 $aUNINA