LEADER 02028nam 2200481 450 001 9910830563603321 005 20220302092546.0 010 $a1-119-60480-X 010 $a1-119-60481-8 010 $a1-119-60479-6 035 $a(MiAaPQ)EBC6845926 035 $a(Au-PeEL)EBL6845926 035 $a(CKB)20544373100041 035 $a(OCoLC-P)1240829169 035 $a(CaSebORM)9781119604785 035 $a(OCoLC)1240829169 035 $a(EXLCZ)9920544373100041 100 $a20220302d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aSimulation and wargaming /$fedited by Charles Turnitsa, Curtis Blais, Andreas Tolk 210 1$aHoboken, NJ :$cJohn Wiley & Sons, Inc.,$d2022. 215 $a1 online resource (466 pages) 311 08$aPrint version: Turnitsa, Charles Simulation and Wargaming Newark : John Wiley & Sons, Incorporated,c2022 9781119604785 330 $a"Wargaming is a technique employed in the military, in business, and in other enterprises where planning and risk are part of the decision-making process. In wargaming, as an analytical and decision support approach, a scenario is presented in the form of a formal game. The players of the game will then make decisions based on that scenario, and these will be adjudicated by a referee. The results of that adjudication are then used to illustrate to the players of the game (and to derive insights and lessons learned), based on how effective those decisions are deemed to be."--$cProvided by publisher. 606 $aWar games 606 $aSimulation methods 615 0$aWar games. 615 0$aSimulation methods. 676 $a793.9 702 $aTurnitsa$b Charles 702 $aBlais$b Curtis 702 $aTolk$b Andreas 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910830563603321 996 $aSimulation and wargaming$93939295 997 $aUNINA