LEADER 03207nam 22005053 450 001 9910830135003321 005 20231110230553.0 010 $a1-119-73825-3 010 $a1-119-73765-6 035 $a(CKB)5580000000490394 035 $a(MiAaPQ)EBC7152584 035 $a(Au-PeEL)EBL7152584 035 $a(OCoLC)1354208310 035 $a(OCoLC)1344159273 035 $a(OCoLC-P)1344159273 035 $a(CaSebORM)9781119737674 035 $a(EXLCZ)995580000000490394 100 $a20230111d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFlight Simulation Software $eDesign, Development and Testing 210 1$aNewark :$cJohn Wiley & Sons, Incorporated,$d2022. 210 4$dİ2023. 215 $a1 online resource (0 pages) 225 1 $aAerospace 311 $a1-119-73767-2 330 $a"The use of simulation has become an integral activity in many branches of engineering, particularly in aerospace, where flight simulation is recognised as an essential part of training and checking for airline and military pilots. Less well known is the development of engineering flight simulators, mostly by aerospace companies, who have invested in simulation to support the design, development and testing of aircraft and systems, prior to manufacturing, reducing the development costs and increasing the design options. Nowadays, the components of a flight simulator are mostly commercial off-the-shelf items. The situation is very different for flight simulation software. Although it may be possible to connect simulator hardware to flight simulation games, the software may be proprietary, restricting access to the code and obscuring simplifications in the aircraft dynamics. Alternatively, simplified models of aircraft dynamics can be developed using modelling packages to visualise outputs. However, complex models produced by such methods are likely to run far too slow for interaction with a human pilot. In order to achieve real-time performance, a third option is to develop the software based on open software, where the simulator modules are compiled to executable code. While this approach is advocated in this textbook, it is not without its challenges. Producing software for a flight simulator, the developer is confronted with the breadth of engineering, covering aerodynamics, propulsion, mechanics, avionics and electronics and the depth of software covering mathematics, software engineering, distributed computing, real-time systems, computer graphics and control engineering"--$cProvided by publisher. 410 0$aAerospace 517 $aFlight Simulation Software 606 $aFlight simulators$xComputer programs 606 $aAirplanes$xPiloting$xComputer simulation 615 0$aFlight simulators$xComputer programs. 615 0$aAirplanes$xPiloting$xComputer simulation. 676 $a629.13252078 700 $aAllerton$b David$0517113 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910830135003321 996 $aFlight Simulation Software$94064923 997 $aUNINA