LEADER 02968oam 2200685I 450 001 9910828919703321 005 20230725040239.0 010 $a9781040060032 010 $a104006003X 010 $a9780429108464 010 $a042910846X 010 $a9781568817118 010 $a1568817118 010 $a9781439865583 010 $a1439865582 024 7 $a10.1201/9781439865583 035 $a(CKB)2670000000593391 035 $a(Au-PeEL)EBL1633370 035 $a(CaPaEBR)ebr11167339 035 $a(OCoLC)900611547 035 $a(FINmELB)ELB143457 035 $a(MiAaPQ)EBC1633370 035 $a(EXLCZ)992670000000593391 100 $a20180706d2011 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$a3D engine design for virtual globes /$fby Patrick Cozzi and Kevin Ring 205 $aFirst edition. 210 1$aBoca Raton, FL :$cA K Peters/CRC Press, an imprint of Taylor and Francis,$d2011. 215 $a1 online resource (514 pages) $cillustrations (some color), tables, photographs 311 08$a9781322614274 311 08$a132261427X 311 08$a9781439891926 311 08$a1439891923 320 $aIncludes bibliographical references. 327 $achapter 1 Introduction -- chapter 2 Math Foundations -- chapter 3 Renderer Design -- chapter 4 Globe Rendering -- chapter 5 Vertex Transform Precision -- chapter 6 Depth Buffer Precision -- chapter 7 Vector Data and Polylines -- chapter 8 Polygons -- chapter 9 Billboards -- chapter 10 Exploiting Parallelism in Resource Preparation -- chapter 11 Terrain Basics -- chapter 12 Massive-Terrain Rendering -- chapter 13 Geometry Clipmapping -- chapter 14 Chunked LOD. 330 3 $aSupported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. 606 $aSearch engines$xProgramming 606 $aWeb search engines 606 $aThree-dimensional imaging 606 $aDigital mapping 606 $aTexture mapping 615 0$aSearch engines$xProgramming. 615 0$aWeb search engines. 615 0$aThree-dimensional imaging. 615 0$aDigital mapping. 615 0$aTexture mapping. 676 $a005.75/8 686 $aCOM012000$2bisacsh 700 $aCozzi$b Patrick$01608947 702 $aRing$b Kevin 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910828919703321 996 $a3D engine design for virtual globes$93935942 997 $aUNINA