LEADER 05494nam 2200745 a 450 001 9910828875503321 005 20200520144314.0 010 $a9781299189959 010 $a1299189954 010 $a9781118461235 010 $a1118461231 010 $a9781118529669 010 $a1118529669 035 $a(CKB)2670000000327526 035 $a(EBL)1120249 035 $a(OCoLC)827207944 035 $a(SSID)ssj0000907852 035 $a(PQKBManifestationID)11943981 035 $a(PQKBTitleCode)TC0000907852 035 $a(PQKBWorkID)10898082 035 $a(PQKB)11070437 035 $a(Au-PeEL)EBL1120249 035 $a(CaPaEBR)ebr10657875 035 $a(CaONFJC)MIL450245 035 $a(CaSebORM)9781118529669 035 $a(MiAaPQ)EBC1120249 035 $a(OCoLC)841172026 035 $a(OCoLC)ocn841172026 035 $a(EXLCZ)992670000000327526 100 $a20120907d2013 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMatchmoving $ethe invisible art of camera tracking /$fTim Dobbert 205 $a2nd ed. 210 $aIndianapolis, Ind. $cWiley Pub., Inc.$d2013 215 $a1 online resource (346 p.) 225 1 $aSybex serious skills 225 0$aSerious skills 300 $aIncludes index. 311 08$a9781118352052 311 08$a111835205X 320 $aIncludes bibliographical references and index. 327 $aMatchmoving; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: The Basics of Matchmoving; Exploring a Typical Matchmove; Moving from 3D to 2D and Back Again; Understanding the Matchmoving Process; Matchmoving in the Production Pipeline; Perspective Matching Tutorial; Evaluating and Adjusting the Camera; Moving Toward Moving Pictures; Chapter 2: Matchmoving Software; Using Matchmoving Programs; Introducing Photogrammetry; Understanding How Matchmoving Programs Work; Laying Down Your First Tracks; Chapter 3: 2D Tracking; Understanding the 2D Tracking Process 327 $aExploring the Anatomy of a 2D TrackTrack Placement: Making Every Track Count; Getting Tracks to Stick; Following Hints for Effective 2D Tracking; Handling Plate Issues; Optimizing the Plate for 2D Tracking; 2D Tracking Tutorial; Moving from 2D to 3D; Chapter 4: 3D Calibration; Understanding "Good" Calibration; Calibrating Your Cameras; Evaluating the Solution; Determining Camera Moves; Setting Up a Coordinate System; Coordinate System Tutorial; But It Gets Better; Chapter 5: Automatic Tracking; Tracking on Autopilot; Editing Automatic Tracks; Using Masks 327 $aReaping the Benefits of Automatic Tracking Implementing the Automatic Tracking Process; Ready for a Brief Detour; Chapter 6: Cameras; How Film Cameras Work; Lenses; Film Backs; Format; Lens Distortion; Capture and Digitization; Keeping It All Straight; Fitting In; Chapter 7: Set Fitting; Fitting the Camera; Checking the Matchmove; Fitting the Set; Set-Fitting Tutorial; Altering the Coordinate System; Delivering the Scene; And Now on to the Real World ... Sort Of; Chapter 8: Being on Set; Getting the Right Information; Getting Camera Information; Marking Up the Set; Working with Others on Set 327 $aBuilding a Matchmoving Kit Shooting Distortion Grids; Filling In the Details; Chapter 9: Matchamation; Understanding the Basic Technique; Making Model Changes; Working with Imperfect Data; Matchamation Tutorial; When the Going Gets Tough; Chapter 10: Troubleshooting and Advanced Techniques; Performing Effective Troubleshooting; Following a Troubleshooting Checklist; Diagnosing the Problem; Using Advanced Tools and Tricks; Tracking Moving Objects; Chapter 11: Object Tracking; The Object-Tracking Process; Object-Tracking Tutorial ; Common Problems with Object Tracking; Geometry Tracking 327 $aGeometry-Tracking Tutorial Common Problems with Geometry Tracking; Advanced Object Tracking; And That's Not All; Chapter 12: Multipurposing Matchmoving Data; Creating Special Cameras; Matchmoves for Paint Work: "Patchmoves"; Matchmoves for Compositors; Matchmoves for TD Work; Not the End of the Road; Chapter 13: Stereo; Understanding Stereoscopy; Filming Stereo Footage; Viewing Stereo Footage; Matchmoving Stereo Footage; Overcoming Common Problems; So What's Next?; Appendix A: Resources; Appendix B: Matchmoving Software and Useful Links; Matchmoving Software; Other Useful Programs; Books 327 $aWebsites 330 $aGet your foot in the studio door by learning the art of matchmoving Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it''s what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving. With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, fro 606 $aDigital cinematography 606 $aAnimation (Cinematography) 615 0$aDigital cinematography. 615 0$aAnimation (Cinematography) 676 $a778.5/345 700 $aDobbert$b Tim$01634428 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910828875503321 996 $aMatchmoving$93974646 997 $aUNINA