LEADER 04619nam 2200649 a 450 001 9910828243603321 005 20240313221255.0 010 $a1-78216-131-7 035 $a(CKB)2670000000388466 035 $a(EBL)1192677 035 $a(OCoLC)852756683 035 $a(SSID)ssj0000970807 035 $a(PQKBManifestationID)11526811 035 $a(PQKBTitleCode)TC0000970807 035 $a(PQKBWorkID)11020839 035 $a(PQKB)10639758 035 $a(Au-PeEL)EBL1192677 035 $a(CaPaEBR)ebr10728423 035 $a(CaONFJC)MIL509192 035 $a(OCoLC)854569128 035 $a(PPN)228039835 035 $a(FR-PaCSA)88850287 035 $a(MiAaPQ)EBC1192677 035 $a(EXLCZ)992670000000388466 100 $a20130716d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender 2.6 Cycles $ematerials and textures cookbook /$fEnrico Valenza 205 $a1st ed. 210 $aBirmingham $cPackt Pub.$d2013 215 $a1 online resource (280 p.) 225 0 $aOpen source : community experience distilled 300 $aIncludes index. 300 $a"Over 40 recipes to help you create stunning materials and textures using the Cycles rendering engine with Blender." 311 $a1-78216-130-9 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using displacement (aka bump); Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Linking materials; Chapter 3: Creating Natural Materials in Cycles; Introduction 327 $aCreating a rock material using image mapsCreating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Creating a clean running water material; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material; Creating a rubber material 327 $aCreating an antique bronze material with proceduralsCreating a multipurpose metal group node; Creating a worn metal material with procedurals; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic planet Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction 327 $aCreating cloth materials with proceduralsCreating a leather material with procedurals; Creating a synthetic sponge material with procedurals; Creating a brick wall material with procedurals; Creating a spaceship hull; Chapter 7: Creating Organic Materials; Introduction; Creating a snake-like scaly material with image maps and procedurals; Creating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating a grass shader; Creating tree shaders - the bark; Creating tree shaders - the leaves 327 $aCreating a Gray Alien skin material with proceduralsIndex 330 $aWritten in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you! 606 $aComputer animation 606 $aOpen source software 615 0$aComputer animation. 615 0$aOpen source software. 676 $a006.696 700 $aValenza$b Enrico$01605632 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910828243603321 996 $aBlender 2.6 Cycles$93930989 997 $aUNINA