LEADER 02396nam 2200625 450 001 9910827740703321 005 20230126213113.0 010 $a1-4422-5336-3 035 $a(CKB)3710000000450941 035 $a(EBL)2094957 035 $a(OCoLC)913869292 035 $a(SSID)ssj0001519032 035 $a(PQKBManifestationID)12564013 035 $a(PQKBTitleCode)TC0001519032 035 $a(PQKBWorkID)11512700 035 $a(PQKB)10682330 035 $a(MiAaPQ)EBC2094957 035 $a(EXLCZ)993710000000450941 100 $a20160819h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame it up! $eusing gamification to incentivize your library /$fDavid Folmar 210 1$aLanham, [Maryland] :$cRowman & Littlefield,$d2015. 210 4$dİ2015 215 $a1 online resource (149 pages) 225 1 $aLibrary Technology Essentials ;$vNumber 7 300 $aDescription based upon print version of record. 311 $a1-4422-5335-5 311 $a1-4422-5334-7 320 $aIncludes bibliographical references and index. 327 $aAn introduction to gamification -- Getting started with gamification -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for gamification -- Tips and tricks -- Future trends. 330 $aDiscover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience. 410 0$aLibrary technology essentials ;$vNumber 7. 606 $aLibraries and community 606 $aLibraries$xSocial aspects 606 $aLibraries$xMarketing 606 $aLibrary orientation 606 $aGame theory 615 0$aLibraries and community. 615 0$aLibraries$xSocial aspects. 615 0$aLibraries$xMarketing. 615 0$aLibrary orientation. 615 0$aGame theory. 676 $a021.2 700 $aFolmar$b David$f1969-$01672211 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910827740703321 996 $aGame it up$94035383 997 $aUNINA