LEADER 04104nam 2200625Ia 450 001 9910827597403321 005 20200520144314.0 010 $a1-282-36530-4 010 $a9786612365300 010 $a0-470-11315-4 035 $a(CKB)1000000000348261 035 $a(EBL)275835 035 $a(OCoLC)81655870 035 $a(SSID)ssj0000131946 035 $a(PQKBManifestationID)11142963 035 $a(PQKBTitleCode)TC0000131946 035 $a(PQKBWorkID)10028212 035 $a(PQKB)10859730 035 $a(MiAaPQ)EBC275835 035 $a(Au-PeEL)EBL275835 035 $a(CaPaEBR)ebr10152571 035 $a(CaONFJC)MIL236530 035 $a(OCoLC)437175028 035 $a(EXLCZ)991000000000348261 100 $a20031107d2004 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCreating striking graphics with Maya and Photoshop /$fDaniel Gray 205 $a1st ed. 210 $aSan Francisco, Calif. ;$aLondon $cSYBEX$dc2004 215 $a1 online resource (226 p.) 300 $aDescription based upon print version of record. 311 $a0-7821-4274-5 320 $aIncludes bibliographical references and index. 327 $aCreating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step 327 $aChapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life 327 $aCreating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures 327 $aChapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index 330 $aAdd Another Dimension to Your Portfolio-And Move to the Top of Your Craft Professional artists who strive to bring a new look to their illustrations are using Alias' premier 3D software in tandem with Adobe's prominent digital imaging program to create cutting-edge graphics. Now, with Maya 6, this remarkable combo is even better integrated than before. Creating Striking Graphics with Maya and Photoshop-brought to you from Maya Press, a publishing partnership between Sybex and Alias-is a dazzling introduction to the vibrant world of 3D and Maya. Graphics wiz Daniel Gray 606 $aComputer drawing 606 $aComputer graphics 615 0$aComputer drawing. 615 0$aComputer graphics. 676 $a006.686 700 $aGray$b Daniel$f1961-$01696526 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910827597403321 996 $aCreating striking graphics with Maya and Photoshop$94076536 997 $aUNINA