LEADER 03240nam 2200721 450 001 9910827386203321 005 20230421042129.0 010 $a0-19-756027-X 010 $a1-280-44147-X 010 $a9786610441471 010 $a0-19-536086-9 010 $a1-60129-867-6 035 $a(CKB)1000000000011660 035 $a(EBL)241672 035 $a(OCoLC)475957792 035 $a(SSID)ssj0000246145 035 $a(PQKBManifestationID)11200110 035 $a(PQKBTitleCode)TC0000246145 035 $a(PQKBWorkID)10180390 035 $a(PQKB)11517583 035 $a(MiAaPQ)EBC4702496 035 $a(MiAaPQ)EBC241672 035 $a(StDuBDS)EDZ0002351134 035 $a(Au-PeEL)EBL4702496 035 $a(CaPaEBR)ebr11273592 035 $a(CaONFJC)MIL44147 035 $a(EXLCZ)991000000000011660 100 $a20161013h19931993 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSimulating humans $ecomputer graphics animation and control /$fNorman I. Badler, Cary B. Phillips, Bonnie Lynn Webber 210 1$aNew York, New York ;$aOxford, [England] :$cOxford University Press,$d1993. 210 4$dİ1993 215 $a1 online resource (287 p.) 225 1 $aOxford scholarship online 300 $aPreviously issued in print: 1993. 311 $a0-19-507359-2 320 $aIncludes bibliographical references and index. 327 $aContents; 1 Introduction and Historical Background; 2 Body Modeling; 3 Spatial Interaction; 4 Behavioral Control; 5 Simulation with Societies of Behaviors; 6 Task-Level Specifications; 7 Epilogue; Bibliography; Index 330 8 $aDuring past decades, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The text is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. 410 0$aOxford scholarship online. 606 $aHuman engineering 606 $aHuman body$xComputer simulation 606 $aVirtual reality 606 $aHuman mechanics$xComputer simulation 615 0$aHuman engineering. 615 0$aHuman body$xComputer simulation. 615 0$aVirtual reality. 615 0$aHuman mechanics$xComputer simulation. 676 $a620.8/2 700 $aBadler$b Norman I.$0889477 702 $aPhillips$b Cary B. 702 $aWebber$b Bonnie Lynn 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910827386203321 996 $aSimulating humans$93975890 997 $aUNINA