LEADER 03232nam 2200661Ia 450 001 9910826985103321 005 20241206231910.0 010 $a9786612302084 010 $a9780470506745 010 $a0470506741 010 $a9781282302082 010 $a1282302086 010 $a9780470506721 010 $a0470506725 035 $a(CKB)1000000000808170 035 $a(EBL)469177 035 $a(OCoLC)646842033 035 $a(SSID)ssj0000358168 035 $a(PQKBManifestationID)11238977 035 $a(PQKBTitleCode)TC0000358168 035 $a(PQKBWorkID)10377131 035 $a(PQKB)10680466 035 $a(MiAaPQ)EBC469177 035 $a(Au-PeEL)EBL469177 035 $a(CaPaEBR)ebr10341735 035 $a(CaONFJC)MIL230208 035 $a(PPN)177320281 035 $a(EXLCZ)991000000000808170 100 $a20090619d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe complete guide to simulations and serious games $ehow the most valuable content will be created in the age beyond Gutenberg to Google /$fClark Aldrich 205 $a1st ed. 210 $aSan Francisco $cPfeiffer$dc2009 215 $a1 online resource (576 p.) 225 0 $aPfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games 300 $aDescription based upon print version of record. 311 18$a9780470462737 311 18$a0470462736 320 $aIncludes bibliographical references and index. 327 $aThe Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR 330 $a""Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown."" -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, e 606 $aSimulated environment (Teaching method) 606 $aVideo games 615 0$aSimulated environment (Teaching method) 615 0$aVideo games. 676 $a371.39/7 700 $aAldrich$b Clark$f1967-$0628007 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910826985103321 996 $aThe complete guide to simulations and serious games$94068598 997 $aUNINA