LEADER 02889nam 2200601Ia 450 001 9910826381703321 005 20200520144314.0 010 $a1-280-51429-9 010 $a9786610514298 010 $a1-84544-165-6 035 $a(CKB)1000000000007128 035 $a(EBL)289864 035 $a(OCoLC)70773070 035 $a(SSID)ssj0000467685 035 $a(PQKBManifestationID)11305719 035 $a(PQKBTitleCode)TC0000467685 035 $a(PQKBWorkID)10490892 035 $a(PQKB)11553052 035 $a(MiAaPQ)EBC289864 035 $a(Au-PeEL)EBL289864 035 $a(CaPaEBR)ebr10064575 035 $a(CaONFJC)MIL51429 035 $a(EXLCZ)991000000000007128 100 $a20030205d2004 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSecond generation e-learning $eserious games /$fDrew Davidson 205 $a1st ed. 210 $aBradford, England $cEmerald Group Publishing Limited$d2004 215 $a1 online resource (52 p.) 225 1 $aOn the Horizon. No. 1 ;$vVol. 12 300 $aDescription based upon print version of record. 311 $a1-84544-001-3 327 $aContents; Abstracts & keywords; Editorial; Introduction: On the Horizon special issue; Why create a media and game center?; The four slates of educational experiences; Practical barriers in using educational computer games; Making visible: using simulation and game environments across disciplines; Visual literacy and learning: finding some online territories for the slow learner; Games/gaming/ simulation in a new media (literature) classroom; Cyborg dreams: from ergodics to electracy 327 $aProposal for educational software development sites: an open source tool to create the learning software we needBook review 330 $aThis special issue of On the Horizon focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this issue is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is the intention that this special issue will serve as the basis of many more discussions across conference panels, online forums and interactive media that in 410 0$aOn the Horizon.$nNo. 1 ;$vv. 12. 606 $aDistance education 606 $aInternet in education 615 0$aDistance education. 615 0$aInternet in education. 676 $a371.35/8 700 $aDavidson$b Drew$0875905 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910826381703321 996 $aSecond generation e-learning$93967722 997 $aUNINA