LEADER 01795oam 2200505I 450 001 9910826344603321 005 20230204015514.0 010 $a1-4724-0097-6 010 $a1-315-56537-4 010 $a1-317-18621-4 010 $a1-4094-2764-1 010 $a1-317-18622-2 024 7 $a10.4324/9781315565378 035 $a(CKB)3810000000076693 035 $a(MiAaPQ)EBC1207022 035 $a(MiAaPQ)EBC4453126 035 $a(Au-PeEL)EBL4453126 035 $a(CaPaEBR)ebr11489289 035 $a(OCoLC)1018160102 035 $a(OCoLC)948604764 035 $a(EXLCZ)993810000000076693 100 $a20180706e20162013 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 12$aA world of excesses $eonline games and excessive playing /$fFaltin Karlsen 210 1$aLondon ;$aNew York :$cRoutledge,$d2016. 215 $ax, 167 p. $cill 300 $a"First published 2013 by Ashgate Publishing"--t.p. verso. 311 $a1-4094-2763-3 320 $aIncludes bibliographical references and index. 327 $a1. Introduction -- 2. Game genre, case and empirical material -- 3. Media narratives and public concerns -- 4. Addiction and randomness -- 5. Game structure and loyalty programmes -- 6. Pathological gaming and social context -- 7. Theorycrafting : between collective intelligence and intrinsic satisfaction -- 8. Life phase and meaningful play. 606 $aVideo games$xSocial aspects 615 0$aVideo games$xSocial aspects. 676 $a794.8 700 $aKarlsen$b Faltin.$01604977 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910826344603321 996 $aA world of excesses$93929984 997 $aUNINA