LEADER 03524nam 2200721Ia 450 001 9910826198303321 005 20240501043339.0 010 $a1-282-29700-7 010 $a9786612297007 010 $a1-4411-5298-9 035 $a(CKB)1000000000794335 035 $a(EBL)454770 035 $a(OCoLC)471495319 035 $a(SSID)ssj0000294298 035 $a(PQKBManifestationID)11229179 035 $a(PQKBTitleCode)TC0000294298 035 $a(PQKBWorkID)10302912 035 $a(PQKB)10804045 035 $a(MiAaPQ)EBC454770 035 $a(Au-PeEL)EBL454770 035 $a(CaPaEBR)ebr10329965 035 $a(CaONFJC)MIL229700 035 $a(OCoLC)893334694 035 $a(EXLCZ)991000000000794335 100 $a20090225d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aDrama education with digital technology /$fedited by Michael Anderson, John Carroll, and David Cameron 205 $a1st ed. 210 $aNew York, NY $cContinuum International Pub. Group$dc2009 215 $a1 online resource (251 p.) 225 0 $aEducation and digital technology series 300 $aIncludes index. 311 $a1-4411-1664-8 311 $a1-84706-266-0 327 $aContents; Notes on contributors; Series editors' foreword; Foreword; Introduction; 1. Potential to reality: drama, technology and education; 2. When worlds collude: exploring the relationship between the actual, the dramatic and the virtual; 3. Lip sync: performative placebos in the digital age; 4. Mashup: digital media and drama conventions; 5. Open the loop; 6. Point of view: linking applied drama and digital games; 7. Audio drama and museums: informal learning, drama and technology; 8. Digital storytelling and drama: language, image and empathy 327 $a9. 'A blog says i am here!': encouraging reflection on performance-making and drama practice through blogs10. Interactive drama using cyberspaces; 11. Digital theatre and online narrative; 12. Enter the matrix: the relationship between drama and film; 13. Second life/simulation: online sites for generative play; Afterword; Index 330 $aThis work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. ""Teaching Drama with Digital Technology"" explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors expl 410 0$aEducation and Digital Technology 606 $aDrama$xStudy and teaching$xAudio-visual aids 606 $aDrama$xComputer-assisted instruction 606 $aDrama in education 606 $aVideo games 606 $aDigital electronics 615 0$aDrama$xStudy and teaching$xAudio-visual aids. 615 0$aDrama$xComputer-assisted instruction. 615 0$aDrama in education. 615 0$aVideo games. 615 0$aDigital electronics. 676 $a792.078/5 701 $aAnderson$b Michael$f1969-$01696172 701 $aCarroll$b John$cDr.$0567459 701 $aCameron$b David$0160398 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910826198303321 996 $aDrama education with digital technology$94075935 997 $aUNINA