LEADER 04004nam 2200517 450 001 9910825448803321 005 20230807210531.0 035 $a(CKB)2670000000617762 035 $a(MiAaPQ)EBC5878094 035 $a(MiAaPQ)EBC5077672 035 $a(Au-PeEL)EBL5077672 035 $a(CaONFJC)MIL788088 035 $a(OCoLC)1027206997 035 $a(EXLCZ)992670000000617762 100 $a20190928d2015 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDigital art /$fChristiane Paul 205 $aThird edition. 210 1$aLondon ;$aNew York, New York :$cThames & Hudson,$d[2015] 210 4$dİ2015 215 $a1 online resource (272 pages) $cillustrations 225 1 $aWorld of art 300 $aPrevious edition: 2008. 320 $aIncludes bibliographical references (pages 264-265) and index. 327 $aCover Page -- Title Page -- About the author -- Other titles of interest -- Dedication -- Acknowledgments -- Contents -- Image -- Introduction -- A short history of technology and art -- The presentation, collection, and preservation of digital art -- Chapter 1 Digital Technologies as a Tool -- Digital imaging: photography and print -- Sculpture -- Chapter 2 Digital Technologies as a Medium -- Forms of digital art -- Installation -- Film, video, and animation -- Internet art and networked art -- Software art -- Virtual reality -- Sound and music -- Chapter 3 Themes in Digital Art -- Artificial life -- Artificial intelligence -- Telepresence and telerobotics -- Body and identity -- Database aesthetics and data visualization -- Beyond the book: Narrative environments -- Gaming -- Tactical media, activism, and hacktivism -- Technologies of the future -- Redefining public space: Locative media and public interactives -- Augmenting the real: Augmented reality and mixed reality -- Social media and the Web 2.0 era -- Glossary -- Artists' websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions -- Select bibliography -- List of illustrations -- Index -- Copyright Page. 330 $aDigital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as internet art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by these artworks, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation and preservation of digital art. This third, expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of locative media, interactive public installation, augmentive and mixed reality, social networking, and file-sharing and tablet technologies. 410 0$aWorld of art. 606 $aComputer art 606 $aNew media art 606 $aArt and technology 615 0$aComputer art. 615 0$aNew media art. 615 0$aArt and technology. 676 $a709.04 700 $aPaul$b Christiane$0856939 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910825448803321 996 $aDigital art$94042909 997 $aUNINA