LEADER 05393nam 2200673 a 450 001 9910825315603321 005 20240401235657.0 010 $a1-282-99122-1 010 $a9786612991226 010 $a1-84951-289-2 035 $a(CKB)2560000000051380 035 $a(EBL)1561433 035 $a(SSID)ssj0000467315 035 $a(PQKBManifestationID)12121095 035 $a(PQKBTitleCode)TC0000467315 035 $a(PQKBWorkID)10490276 035 $a(PQKB)11654630 035 $a(Au-PeEL)EBL1561433 035 $a(CaPaEBR)ebr10445333 035 $a(CaONFJC)MIL299122 035 $a(OCoLC)747720955 035 $a(PPN)228045088 035 $a(FR-PaCSA)88851787 035 $a(MiAaPQ)EBC1561433 035 $a(EXLCZ)992560000000051380 100 $a20110215d2011 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender 2.5 materials and textures cookbook $eover 80 great recipes to create life-like Blender objects /$fColin Litster 205 $a1st ed. 210 $aOlton, Birmingham $cPackt Pub. Ltd.$d2011 215 $a1 online resource (312 p.) 300 $aIncludes index. 311 $a1-84951-288-4 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Creating Natural Materials in Blender; Introduction; Creating a realistic pebble material using procedural textures; Creating a gray limestone pebble; Creating the quartz pebble material; Creating an opalescent quartz material; Creating a mask to represent the quartz veins; Combining two materials, to make a third, using Nodes; Creating a large rock material using procedural, and node textures; Creating a sea rock material; Creating a texture node to simulate seaweed at the base of a rock 327 $aCreating a large rock face using photo reference; Chapter 2: Creating Man-made Materials; Introduction; Creating a slate roof node material that; repeats but with ultimate variety; Using a tileable texture to add complexity; to a surface; Warping a texture to disguise seams in a; repeated texture; Adding weathering by copying and reusing; textures; Combining materials using nodes; Creating metals; Using specular maps to add age and; variety to man-made surface materials; Adding oxidization weathering to our; copper material; Adding grime and artistic interest to our; copper material 327 $aCreating a path or road material that never repeats; Repeating a tiled texture to duplicated objects; Deforming materials and textures in Blender; Chapter 3: Creating Animated Materials; Introduction; How to move textures and create animation; without moving a mesh; Manipulating the F-Curves of texture; movement; Using an Empty as a dummy object to; control texture movement over time; A barber pole with no moving parts; How to alter the color of materials and; textures over time; Creating a red hot iron bar; How to animate transparency in a texture; Creating a burning sheet of paper 327 $aHow to change textures during an animation How to texture with movies creating; a TV screen; Chapter 4: Managing Blender Materials; Introduction; Setting a default scene for; materials creation; Additional settings for default scene; Creating an ideal Blender interface; for material creation; Creating an ideal texture animation setup; Naming materials and textures; Appending materials; Linking materials; Making blend files stand alone; Chapter 5: Creating More Difficult Man-made Materials; Introduction; Creating rust on iron-based metals; Creating a mesh object to provide good 327 $areflective surfaces Using environment map textures to; simulate reflection; Varying environment map reflections; to simulate corrosion or wear; Using raytrace reflections; to simulate polished metals; Varying raytrace reflections to simulate; dirt and grime; Chapter 6: Creating More Difficult Natural Materials; Introduction; Creating realistic large-scale water in; Blender 2.5; Setting up an ocean vista environment; Creating a wave surface using textures; Creating an ocean surface material; Creating wake around objects in water; Creating a non-repeating leaf material 327 $aCreating image and bump maps, 330 $aEach chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics 606 $aComputer animation 606 $aThree-dimensional display systems 606 $aComputer graphics 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 615 0$aComputer graphics. 676 $a006.693 700 $aLitster$b Colin$01686061 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910825315603321 996 $aBlender 2.5 materials and textures cookbook$94058672 997 $aUNINA