LEADER 03206oam 2200637 450 001 9910825206303321 005 20100525071137.0 010 $a1-62892-812-3 010 $a1-282-87329-6 010 $a9786612873294 010 $a1-4411-1799-7 024 7 $a10.5040/9781628928129 035 $a(CKB)2670000000054426 035 $a(EBL)601923 035 $a(OCoLC)676699124 035 $a(SSID)ssj0000422172 035 $a(PQKBManifestationID)11310868 035 $a(PQKBTitleCode)TC0000422172 035 $a(PQKBWorkID)10416392 035 $a(PQKB)11232756 035 $a(MiAaPQ)EBC601923 035 $a(Au-PeEL)EBL601923 035 $a(CaPaEBR)ebr10427611 035 $a(CaONFJC)MIL287329 035 $a(OCoLC)893335224 035 $a(OCoLC)1194877876 035 $a(UtOrBLW)bpp09257704 035 $a(EXLCZ)992670000000054426 100 $a20090325d2009 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aLiterary art in digital performance $ecase studies in new media art and criticism /$fedited by Francisco J. Ricardo 210 1$aNew York :$cContinuum International Pub.,$d2009. 215 $a1 online resource (201 p.) 300 $aDescription based upon print version of record. 311 $a0-8264-3600-5 311 $a0-8264-3680-3 320 $aIncludes bibliographical references and index. 327 $aJuncture and form in new media criticism / Francisco J. Ricardo -- What is and toward what end do we read digital literature? / Roberto Simanowski -- List(en)ing post / Rita Raley -- Strickland and Lawson Jaramillo's slippingglimpse : distributed cognition at/in work / N. Katherine Hayles -- Reading the discursive spaces of Text rain, transmodally / Francisco J. Ricardo -- Kissing the steak : the poetry of text generators / Christopher T. Funkhouser -- Geopoetics : aesthetic experience in the works of Stefan Schemat and Teri Rueb / Katja Kwastek -- Self, setting, and situation in second life / Maria Ba?cke -- Looking behind the fac?ade : playing and performing an interactive drama / Jo?rgen Scha?fer -- Artificial poetry : on aesthetic perception in computer-aided literature / Peter Gendolla -- Screen writing : a practice-based, EuroRelative introduction to digital literature and poetics / John Cayley. 330 $a"Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis."--Bloomsbury Publishing. 606 $aMultimedia (Art)$vCase studies 606 $aTechnology and the arts$vCase studies 606 $2Theory of art 615 0$aMultimedia (Art) 615 0$aTechnology and the arts 676 $a700.9/051 702 $aRicardo$b Francisco J. 801 0$bUtOrBLW 801 1$bUtOrBLW 906 $aBOOK 912 $a9910825206303321 996 $aLiterary art in digital performance$93921809 997 $aUNINA