LEADER 04786nam 2200661 a 450 001 9910824986503321 005 20240516185423.0 010 $a1-283-37689-X 010 $a9786613376893 010 $a1-84969-081-2 035 $a(CKB)2670000000079328 035 $a(EBL)950524 035 $a(OCoLC)797916387 035 $a(SSID)ssj0000520551 035 $a(PQKBManifestationID)11336089 035 $a(PQKBTitleCode)TC0000520551 035 $a(PQKBWorkID)10514258 035 $a(PQKB)10400757 035 $a(Au-PeEL)EBL950524 035 $a(CaPaEBR)ebr10457051 035 $a(CaONFJC)MIL337689 035 $a(PPN)228018447 035 $a(FR-PaCSA)88851761 035 $a(MiAaPQ)EBC950524 035 $a(EXLCZ)992670000000079328 100 $a20110418d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aZBrush 4 sculpting for games $ebeginner's guide : sculpt machines, environments, and creatures for your game development projects /$fManuel Scherer 205 $a1st ed. 210 $aOlton, Birmingham $cPackt Pub. Ltd.$d2011 215 $a1 online resource (348 p.) 300 $aIncludes index. 311 $a1-84969-080-4 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Who this book is for; What we will learn in this book; Why ZBrush?; How ZBrush is used in a game's production; What you'll need for this book; Terminology; Working in the field of digital art; The concept; Time for action - a short example of a concept; Explore ZBrush on the Web; Summary; Chapter 2: Learning the Interface; Interface and navigation; Time for action - navigating in 3D space; More on the interface - The Tray 327 $aTime for action - using the TraysPalettes; Trays; The difference between 2.5D and 3D in ZBrush; Time for action - working in 3D with ""Tools""; The Edit mode; How to enter 2D, 2.5D, or 3D mode; Summary; Chapter 3: Modeling a Spooky Tree with ZSpheres; ZSpheres workflow; The concept of the spooky tree; Time for action - preparing the spooky tree with ZSpheres; Time for action - starting the spooky tree with ZSpheres; Time for action - finishing the tree; Time for action - converting our ZSpheres into polygons; Summary; Chapter 4: Adding Details to the Tree; The sculpting interface 327 $aTime for action - using the interface preset Sculpt01Time for action - choosing the right material for sculpting; Time for action - using brushes; Controlling the brushes; Time for action - shaping the spooky tree; Local transformations and rotations; Time for action - isolating parts of the tree with Polygroups; Time for action - working with subdivisions; Finishing the sculpt; Time for action - sculpting the tree on the next level; Time for action - finishing the sculpt; Lazymouse; Summary; Chapter 5: Texturing the Tree with Polypaint; What is Polypainting? 327 $aTime for action - setting up our model for PolypaintingTime for action - using masks for Polypainting; Brushes for Polypainting; Time for action - using Auto Masking to finish the Polypainting; Auto Masking; Have a go hero - adding final shading with Ambient Occlusion; Summary; Chapter 6: Adding an Environment to the Tree; Changing the document size to fit your screen; Time for action - setting up the canvas size; Adding objects with subtools; Time for action - stand your ground; The Transpose tool; Time for action - moving the ground floor with Transpose; Transpose; Single-sided polygons 327 $aTime for action - roughing in the hillTime for action - creating a mushroom; Time for action - sculpting the mushroom with radial symmetry; Summary; Chapter 7: Modeling a Sci-Fi Drone; Using ZBrush with other 3D applications; In-game meshes - less is more; Workflows - where to start; Concept art - the Pioneer Drone; The in-game mesh; Texture coordinates; Summary; Chapter 8: Sci-Fi-Drone: Hard Surface Sculpting; Preparing the mesh for sculpting; Time for action - preparing the mesh; Autogroups; Subdividing for hard surface sculpting; Hard surface brushes 327 $aTime for action - sculpting the upper air outlets 330 $aSculpt machines, environments, and creatures for your game development projects 606 $aVideo games$xProgramming 606 $aVideo games$xDesign 615 0$aVideo games$xProgramming. 615 0$aVideo games$xDesign. 676 $a006.6 676 $a794.81686 700 $aScherer$b Manual$01641441 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910824986503321 996 $aZBrush 4 sculpting for games$93985575 997 $aUNINA