LEADER 02411nam 2200589Ia 450 001 9910824914603321 005 20240410093759.0 010 $a1-280-50918-X 010 $a9786610509188 010 $a1-84544-435-3 035 $a(CKB)1000000000242963 035 $a(EBL)254014 035 $a(OCoLC)62457314 035 $a(SSID)ssj0000283996 035 $a(PQKBManifestationID)11207705 035 $a(PQKBTitleCode)TC0000283996 035 $a(PQKBWorkID)10260960 035 $a(PQKB)11474599 035 $a(MiAaPQ)EBC254014 035 $a(Au-PeEL)EBL254014 035 $a(CaPaEBR)ebr10103443 035 $a(CaONFJC)MIL50918 035 $a(OCoLC)437161844 035 $a(EXLCZ)991000000000242963 100 $a20000815d2005 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSerious media$b[electronic resource] /$fguest editor Drew Davidson 205 $a1st ed. 210 $aBradford, England $cEmerald Group Publishing$dc2005 215 $a1 online resource (73 p.) 225 0 $aOn the horizon: second generation e-learning ;$vv.13, no.2, pt. 2 300 $aDescription based upon print version of record. 311 $a1-84544-434-5 327 $aTable of contents; Institutional change in ''The Academy''; Editorial; Games by degrees: playing with programs; Educating the fighter: buttonmashing, seeing, being; Messages and mediums: learning to teach with videogames; Cheating can be good for you: educational games and multiple play styles; Procedural literacy: educating the new media practitioner; Weblogs: learning in public; Videogames and the future of education; Diving into Peter Plantec's brave new world of virtual humans; 330 $aSecond part of 'gaming' e-book that focuses on strategies for applying games, simulations and interactive media experiences in learning contexts. This e-book is meant to serve as the basis of many more discussions across conference panels, online forums and interactive media. 606 $aInformation theory 606 $aLibrary science 615 0$aInformation theory. 615 0$aLibrary science. 676 $a371.334 701 $aDavidson$b Drew$0875905 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910824914603321 996 $aSerious media$94102772 997 $aUNINA