LEADER 03088nam 2200685Ia 450 001 9910824141703321 005 20200520144314.0 010 $a1-280-66632-3 010 $a9786613643254 010 $a0-7391-3862-6 035 $a(CKB)2550000000098262 035 $a(EBL)878260 035 $a(SSID)ssj0000647667 035 $a(PQKBManifestationID)12240600 035 $a(PQKBTitleCode)TC0000647667 035 $a(PQKBWorkID)10596809 035 $a(PQKB)11158127 035 $a(MiAaPQ)EBC878260 035 $a(Au-PeEL)EBL878260 035 $a(CaPaEBR)ebr10552022 035 $a(CaONFJC)MIL364325 035 $a(OCoLC)845243715 035 $a(EXLCZ)992550000000098262 100 $a20111215d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSocial exclusion, power and video game play $enew research in digital media and technology /$fedited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs 205 $a1st ed. 210 $aLanham, MD $cLexington Books$d2012 215 $a1 online resource (284 p.) 300 $aDescription based upon print version of record. 311 $a0-7391-3861-8 311 $a0-7391-3860-X 320 $aIncludes bibliographical references and index. 327 $aContents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm 327 $aConclusionIndex 330 $aThis book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms. 606 $aVideo games$xSocial aspects 606 $aFantasy games$xSocial aspects 606 $aRole playing$xSocial aspects 606 $aLeisure$xSocial aspects 615 0$aVideo games$xSocial aspects. 615 0$aFantasy games$xSocial aspects. 615 0$aRole playing$xSocial aspects. 615 0$aLeisure$xSocial aspects. 676 $a794.8 686 $aSOC022000$aGAM010000$aGAM013000$aSOC052000$aTEC052000$aTEC041000$2bisacsh 701 $aEmbrick$b David G$01600969 701 $aWright$b J. Talmadge$01600968 701 $aLukacs$b Andras$00 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910824141703321 996 $aSocial exclusion, power and video game play$94052186 997 $aUNINA