LEADER 04030oam 2200685I 450 001 9910823992203321 005 20190503073415.0 010 $a0-262-31722-2 010 $a0-262-31721-4 035 $a(CKB)2550000001123263 035 $a(EBL)3339682 035 $a(SSID)ssj0000999797 035 $a(PQKBManifestationID)12480577 035 $a(PQKBTitleCode)TC0000999797 035 $a(PQKBWorkID)10944156 035 $a(PQKB)10338623 035 $a(MiAaPQ)EBC3339682 035 $a(OCoLC)859155176$z(OCoLC)858970197$z(OCoLC)874449117$z(OCoLC)905748241$z(OCoLC)1055354957$z(OCoLC)1066615297$z(OCoLC)1081205619 035 $a(OCoLC-P)859155176 035 $a(MaCbMITP)9592 035 $a(Au-PeEL)EBL3339682 035 $a(CaPaEBR)ebr10762927 035 $a(CaONFJC)MIL521963 035 $a(OCoLC)859155176 035 $a(EXLCZ)992550000001123263 100 $a20130930d2013 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAesthetics of interaction in digital art /$fKatja Kwastek ; foreword by Dieter Daniels ; translated by Niamh Warde 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2013] 210 4$dİ2013 215 $a1 online resource (381 p.) 300 $aDescription based upon print version of record. 311 $a0-262-01932-9 311 $a1-299-90712-1 320 $aIncludes bibliographical references and index. 327 $aInteractive art: definition and origins -- Interaction as an aesthetic experience -- The aesthetics of purposeless behavior: play as a boundary concept -- The aesthetics of interaction in digital art -- Case studies. 330 $a"Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork with discussions of processual strategies of twentieth-century art and theories of aesthetic experience, process aesthetics, play, and performance. She then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance - with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedu?s, Tmema, David Rokeby, Sonia Cillari, and Blast Theory."--Pub. desc. 606 $aInteractive art 606 $aNew media art 606 $aAesthetics, Modern$y20th century 606 $aAesthetics, Modern$y21st century 610 $aDIGITAL HUMANITIES & NEW MEDIA/New Media Art 610 $aARTS/Art History/Contemporary Art 610 $aSOCIAL SCIENCES/Media Studies 615 0$aInteractive art. 615 0$aNew media art. 615 0$aAesthetics, Modern 615 0$aAesthetics, Modern 676 $a776.01 700 $aKwastek$b Katja$01688394 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910823992203321 996 $aAesthetics of interaction in digital art$94062590 997 $aUNINA