LEADER 02305oam 2200421K 450 001 9910823513803321 005 20220921123739.0 010 $a1-315-15776-4 010 $a1-351-65460-8 010 $a1-351-65461-6 035 $a(CKB)4100000008403162 035 $a(MiAaPQ)EBC5785744 035 $a(OCoLC)1104139216 035 $a(OCoLC-P)1104139216 035 $a(FlBoTFG)9781315157764 035 $a(EXLCZ)994100000008403162 100 $a20190610d2019 uy 0 101 0 $aeng 135 $aurcnu---unuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVR developer gems /$fWilliam R. Sherman 210 1$aBoca Raton :$cTaylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc,$d2019. 215 $a1 online resource (695 pages) 311 $a1-138-03012-0 320 $aIncludes bibliographical references and index. 330 $aThis book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire. 606 $aVirtual reality$xComputer programs 615 0$aVirtual reality$xComputer programs. 676 $a006.8 700 $aSherman$b William R.$0242639 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910823513803321 996 $aVR developer gems$93986260 997 $aUNINA