LEADER 02050nam 2200601Ia 450 001 9910823434403321 005 20240417040709.0 010 $a1-4384-2631-3 010 $a1-4416-1230-0 035 $a(CKB)1000000000764458 035 $a(OCoLC)404166270 035 $a(CaPaEBR)ebrary10588736 035 $a(SSID)ssj0000271037 035 $a(PQKBManifestationID)12094877 035 $a(PQKBTitleCode)TC0000271037 035 $a(PQKBWorkID)10279992 035 $a(PQKB)10023508 035 $a(MiAaPQ)EBC3408187 035 $a(Au-PeEL)EBL3408187 035 $a(CaPaEBR)ebr10588736 035 $a(EXLCZ)991000000000764458 100 $a20081003d2009 ub 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aWhen play was play$b[electronic resource] $ewhy pick-up games matter /$fRonald Bishop 205 $a1st ed. 210 $aAlbany $cExcelsior Editions/State University of New York Press$dc2009 215 $a1 online resource (217 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-4384-2603-8 320 $aIncludes bibliographical references (p. 191-198) and index. 327 $aLess time spent schmoozing -- Does anybody play anymore? -- The consecrated spots -- No purpose in mind -- Out of necessity -- Say goodbye to Hollywood -- It didn't take much -- Leave those kids alone -- They call it "tennockey". 330 $aA celebration of childhood pick-up games. 606 $aPlay$xSocial aspects$zUnited States 606 $aChild development$zUnited States 606 $aChildren$zUnited States 606 $aLeisure$zUnited States 615 0$aPlay$xSocial aspects 615 0$aChild development 615 0$aChildren 615 0$aLeisure 676 $a305.2310973 700 $aBishop$b Ronald$f1961-$01602644 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910823434403321 996 $aWhen play was play$94000203 997 $aUNINA