LEADER 03843nam 2200685 a 450 001 9910823358703321 005 20241031202343.0 010 $a1-282-55789-0 010 $a9786612557897 010 $a90-04-20287-0 035 $a(CKB)3390000000012772 035 $a(EBL)771981 035 $a(OCoLC)753480441 035 $a(SSID)ssj0000433213 035 $a(PQKBManifestationID)12175180 035 $a(PQKBTitleCode)TC0000433213 035 $a(PQKBWorkID)10390244 035 $a(PQKB)10143567 035 $a(MiAaPQ)EBC771981 035 $a(OCoLC)732638760 035 $a(nllekb)BRILL9789004202870 035 $a(Au-PeEL)EBL771981 035 $a(CaPaEBR)ebr10497333 035 $a(CaONFJC)MIL255789 035 $a(PPN)174397070 035 $a(EXLCZ)993390000000012772 100 $a20111028d2010 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAnime and its roots in early Japanese monster art /$fby Zilia Papp 205 $a1st ed. 210 $aFolkestone [England] $cGlobal Oriental$d2010 215 $a1 online resource (194 p.) 225 0 $aBrill eBook titles 2010 300 $aDescription based upon print version of record. 311 $a1-906876-18-5 320 $aIncludes bibliographical references and index. 327 $tPreliminary Material /$rZ. Papp --$t1. Introduction /$rZ. Papp --$t2. Yo?kai Art From Prehistory To Modernity /$rZ. Papp --$t3. Enter The Limping Hero /$rZ. Papp --$t4. Art History Meets Gegegeno Kitaro /$rZ. Papp --$t5. Y?kai In Cinema, 1968?2008 /$rZ. Papp --$t6. Monsters March On /$rZ. Papp --$tReferences /$rZ. Papp --$tIndex /$rZ. Papp. 330 $aJapanese anime plays a major role in modern popular visual culture and aesthetics, yet this is the first study which sets out to put today?s anime in historical context by tracking the visual links between Edo- and Meiji-period painters and the post-war period animation and manga series ?Gegegeno Kitaro? by Mizuki Shigeru. Through an investigation of the very popular Gegegeno Kitaro series, broadcast from the 1960's to the present time, the author is able to pinpoint the visual roots of the animation characters in the context of yôkai folklore and Edo- and Meiji- period monster painting traditions. Through analysing the changing images related to the representation of monsters in the series, the book documents the changes in the perception of monsters over the last half-century, while at the same time reflecting on the importance of Mizuki?s work in keeping Japan?s visual traditions alive and educating new audiences about folklore by recasting yôkai imagery in modern-day settings in an innovative way. In addition, by analysing and comparing character, set, costume and mask design, plot and storyline of yôkai -themed films, the book is also the first study to shed light on the roles the representations of yôkai have been assigned in post-war Japanese cinema. This book will be of particular interest to those studying Japanese visual media, including manga and animation, as well as students and academics in the fields of Japanese Studies, Animation Studies, Art History and Graphic Design. 606 $aAnimation (Cinematography)$zJapan 606 $aMonsters in art 606 $aArt, Japanese 606 $aComic books, strips, etc$zJapan 615 0$aAnimation (Cinematography) 615 0$aMonsters in art. 615 0$aArt, Japanese. 615 0$aComic books, strips, etc. 676 $a741.50952 676 $a741.5952 700 $aPapp$b Zilia$01715152 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910823358703321 996 $aAnime and its roots in early Japanese monster art$94109543 997 $aUNINA