LEADER 03908oam 2200697Ka 450 001 9910823332103321 005 20190503073356.0 010 $a0-262-28908-3 010 $a1-282-97837-3 010 $a9786612978371 010 $a0-262-28922-9 024 8 $a9786612978371 035 $a(CKB)2670000000079906 035 $a(OCoLC)707080490 035 $a(CaPaEBR)ebrary10453051 035 $a(SSID)ssj0000471689 035 $a(PQKBManifestationID)12164517 035 $a(PQKBTitleCode)TC0000471689 035 $a(PQKBWorkID)10427789 035 $a(PQKB)10537859 035 $a(MiAaPQ)EBC3339205 035 $a(OCoLC)707080490$z(OCoLC)703209432$z(OCoLC)816637583$z(OCoLC)960205642$z(OCoLC)960900891$z(OCoLC)961505694$z(OCoLC)962573153$z(OCoLC)965430815$z(OCoLC)988475732$z(OCoLC)991961824$z(OCoLC)995017978$z(OCoLC)1037525774$z(OCoLC)1037915537$z(OCoLC)1038632477$z(OCoLC)1045490790$z(OCoLC)1055386728$z(OCoLC)1058107429$z(OCoLC)1062924823$z(OCoLC)1062932960$z(OCoLC)1081279303$z(OCoLC)1083584897 035 $a(OCoLC-P)707080490 035 $a(MaCbMITP)8854 035 $a(Au-PeEL)EBL3339205 035 $a(CaPaEBR)ebr10453051 035 $a(CaONFJC)MIL297837 035 $a(EXLCZ)992670000000079906 100 $a20110314d2010 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aNewsgames $ejournalism at play /$fIan Bogost, Simon Ferrari, and Bobby Schweizer 210 $aCambridge, Mass. $cMIT Press$dİ2010 215 $a1 online resource (244 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-01487-4 320 $aIncludes bibliographical references and index. 327 $aNewsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play. 330 $aJournalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution. 606 $aVideo games 606 $aOnline journalism 606 $aInteractive multimedia 610 $aINFORMATION SCIENCE/Communications & Telecommunications 610 $aGAME STUDIES/Games & Culture 610 $aSOCIAL SCIENCES/Media Studies 615 0$aVideo games. 615 0$aOnline journalism. 615 0$aInteractive multimedia. 676 $a794.8 700 $aBogost$b Ian$0625118 701 $aFerrari$b Simon$01652742 701 $aSchweizer$b Bobby$01652743 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910823332103321 996 $aNewsgames$94003594 997 $aUNINA