LEADER 03841nam 2200685Ia 450 001 9910823231103321 005 20200520144314.0 010 $a1-118-05196-3 010 $a0-470-27723-8 035 $a(CKB)1000000000413452 035 $a(EBL)331639 035 $a(OCoLC)608622358 035 $a(SSID)ssj0000242850 035 $a(PQKBManifestationID)11215439 035 $a(PQKBTitleCode)TC0000242850 035 $a(PQKBWorkID)10320540 035 $a(PQKB)10828847 035 $a(JP-MeL)3000029943 035 $a(Au-PeEL)EBL331639 035 $a(CaPaEBR)ebr10225428 035 $a(CaONFJC)MIL121758 035 $a(CaSebORM)9780470180259 035 $a(MiAaPQ)EBC331639 035 $a(OCoLC)646173276 035 $a(OCoLC)ocn646173276 035 $a(EXLCZ)991000000000413452 100 $a20080118d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSecond Life for dummies /$fby Sarah Robbins and Mark Bell 205 $a1st edition 210 $aHoboken, NJ $cWiley Publishing$dc2008 215 $a1 online resource (338 p.) 225 1 $a--For dummies 300 $aDescription based upon print version of record. 311 $a0-470-18025-0 320 $aIncludes index. 327 $aSecond Life For Dummies; About the Authors; Dedication; Authors' Acknowledgments; Table of Contents; Part I: Second Life Overview and Basics; Chapter 1: The Meaning of (Second) Life; Chapter 2: Tweaking Your System: Adjusting Your Computer to Best Run Second Life; Chapter 3: Starting Your Second Life; Chapter 4: Navigating the Second Life Interface and World; Part II: Living Your Second Life - Exploring and Socializing; Chapter 5: Creating Your Second Life Persona; Chapter 6: Jumping into the Conversation: Express Yourself; Chapter 7: Getting a Social Second Life 327 $aChapter 8: Staying in Your Second Life Comfort ZonePart III: Inventory, Cash, and Land; Chapter 9: Becoming Materialistic with Your Second Life Inventory; Chapter 10: Understanding the Second Life Economy; Chapter 11: Spending Your Cash in Second Life; Chapter 12: Staking Your Claim in Second Life; Part IV: Building and Customizing; Chapter 13: Building Basics; Chapter 14: Taking Your Building Skills to the Next Level; Chapter 15: The Clothes Make the Avatar: Creating Your Own Clothing; Chapter 16: Making a Statement with Poses, Animations, and Gestures 327 $aPart V: Real Life Opportunities in Second LifeChapter 17: Getting Paid in Second Life ( It's Not Easy); Chapter 18: Bringing Big Business to Second Life; Chapter 19: Education in Second Life; Part VI: The Part of Tens; Chapter 20: Ten ( Or So) Great Places to Shop; Chapter 21: Ten Great Places to Visit; Index 330 $aYou've heard all about Second Life. Maybe you've already jumped with both feet-and gotten stuck. Or maybe you're a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You'll find out how to set up your account, create an avatar, meet people and socialize, and 410 0$a--For dummies. 606 $aSecond Life (Game) 606 $aComputer games 615 0$aSecond Life (Game) 615 0$aComputer games. 676 $a793.9 676 $a794.8 686 $aSU 500$2rvk 701 $aBell$b Mark R$01684564 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910823231103321 996 $aSecond Life for dummies$94212510 997 $aUNINA