LEADER 02219nlm0 22006011i 450 001 990009263430403321 010 $a9783642103315 035 $a000926343 035 $aFED01000926343 035 $a(Aleph)000926343FED01 035 $a000926343 100 $a20100926d2009----km-y0itay50------ba 101 0 $aeng 102 $aDE 135 $adrnn-008mamaa 200 1 $aAdvances in Visual Computing$bRisorsa elettronica$e5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30 - December 2, 2009, Proceedings, Part I$fedited by George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Yoshinori Kuno, Junxian Wang, Jun-Xuan Wang, Junxian Wang, Renato Pajarola, Peter Lindstrom, André Hinkenjann, Miguel L. Encarnação, Cláudio T. Silva, Daniel Coming 210 $aBerlin ; Heidelberg$cSpringer$d2009 225 1 $aLecture Notes in Computer Science$x0302-9743$v5875 230 $aDocumento elettronico 336 $aTesto 337 $aFormato html, pdf 702 1$aBebis,$bGeorge 702 1$aBoyle,$bRichard 702 1$aComing,$bDaniel 702 1$aEncarnação,$bMiguel L. 702 1$aHinkenjann,$bAndré 702 1$aKoracin,$bDarko 702 1$aKuno,$bYoshinori 702 1$aLindstrom,$bPeter 702 1$aPajarola,$bRenato 702 1$aParvin,$bBahram 702 1$aSilva,$bCláudio T. 702 1$aWang,$bJunxian 702 1$aWang,$bJunxian 702 1$aWang,$bJun-Xuan 801 0$aIT$bUNINA$gREICAT$2UNIMARC 856 4 $zFull text per gli utenti Federico II$uhttp://dx.doi.org/10.1007/978-3-642-10331-5 901 $aEB 912 $a990009263430403321 961 $aBioinformatics 961 $aComputational Biology/Bioinformatics 961 $aComputer graphics 961 $aComputer Graphics 961 $aComputer Imaging, Vision, Pattern Recognition and Graphics 961 $aComputer science 961 $aComputer Science 961 $aComputer vision 961 $aImage Processing and Computer Vision 961 $aOptical pattern recognition 961 $aPattern Recognition 961 $aUser Interfaces and Human Computer Interaction 996 $aAdvances in Visual Computing$9772261 997 $aUNINA LEADER 03330nam 2200541 450 001 996320838103316 005 20230617015448.0 010 $a94-91431-38-2 035 $a(CKB)3710000000119981 035 $a(EBL)1696022 035 $a(SSID)ssj0001223905 035 $a(PQKBManifestationID)12475508 035 $a(PQKBTitleCode)TC0001223905 035 $a(PQKBWorkID)11232804 035 $a(PQKB)10723861 035 $a(MiAaPQ)EBC1696022 035 $a(EXLCZ)993710000000119981 100 $a20060125d2005 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe Bakhtin circle and ancient narrative /$fedited by R. Bracht Branham 210 1$aGroningen :$cBarkhuis :$cGroningen University Library,$d2005. 215 $a1 online resource (377 p.) 225 1 $aAncient narrative. Supplementum,$x1568-3540 ;$v3 300 $aDescription based upon print version of record. 311 $a90-77922-00-8 320 $aIncludes bibliographical references and indexes. 327 $aGenre: theory and practice -- The poetics of genre: Bakhtin, Menippus, Petronius / R. Bracht Branham -- Plato's Symposium and Bakhtin's theory of the dialogical character of novelistic discourse / Kevin Corrigan & Elena Glazov-Corrigan -- Epic, novel, genre: Bakhtin and the question of history / Ahuvia Kahane -- Genre, aphorism, Herodotus / Gary Saul Morson -- Rereading Bakhtin on ancient fiction -- Dialogues in love: Bakhtin and his critics on the Greek novel / Tim Whitmarsh -- Below the belt: looking into the matter of adventure-time / Jennifer R. Ballengee -- Bakhtin and Chariton: a revisionist reading / Steven D. Smith -- The limits of polyphony: Dostoevsky to Petronius / Maria Plaza -- Centrifugal voices -- Kristeva's novel: genealogy, genre, and theory / Richard Fletcher -- Open bodies and closed minds? Persius' Saturae in the light of Bakhtin and Voloshinov / Francesca d'Alessandro Behr -- Bakhtin and the ideal ruler in 1-2 Chronicles and the Cyropaedia / Christine Mitchell -- Narrative, responsibility, realism / Francis Dunn. 330 $aMikhail Mikhailovich Bakhtin (1895-1975) has become a name to conjure with. We know this because he is now one of those thinkers everyone already knows-without necessarily having to read much of him! Doesn't everyone now know how polyphony functions, what carnival means, why language is dialogic but the novel more so, how chronotopes make possible any concrete artistic cognition and that utterances give rise to genres that last thousands of years, always the same but not the same? Like Marx and Freud in the twentieth century, or Plotinus and Plato in the fourth, a familiarity with Bakhtin's th 410 0$aAncient narrative.$pSupplementum ;$v3. 517 1 $aAncient narrative 606 $aGreek fiction$xHistory and criticism 606 $aLatin fiction$xHistory and criticism 615 0$aGreek fiction$xHistory and criticism. 615 0$aLatin fiction$xHistory and criticism. 686 $a18.43$2bcl 686 $a18.46$2bcl 702 $aBranham$b Robert Bracht 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996320838103316 996 $aBakhtin circle and ancient narrative$91089984 997 $aUNISA LEADER 04972nam 2200553 450 001 9910822457303321 005 20230912171920.0 010 $a1-118-71212-9 010 $a1-118-71198-X 035 $a(CKB)24989723600041 035 $a(NjHacI)9924989723600041 035 $a(Au-PeEL)EBL1789982 035 $a(CaPaEBR)ebr10933617 035 $a(CaONFJC)MIL646271 035 $a(OCoLC)881418267 035 $a(CaSebORM)9781118712191 035 $a(MiAaPQ)EBC1789982 035 $a(JP-MeL)3000111740 035 $a(MiAaPQ)EBC7103975 035 $a(EXLCZ)9924989723600041 100 $a20140925h20152015 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMathematical structures for computer graphics /$fSteven J. Janke 210 1$aHoboken, New Jersey :$cWiley,$d2015. 210 4$d2015 215 $a1 online resource (xv, 392 pages) $cillustrations 300 $aIncludes bibliographical references and index 320 $aIncludes bibliographical references and index. 327 $aPreface iii -- 1 Basics -- 1 1.1 Graphics Pipeline -- 2 1.2 Mathematical Descriptions -- 5 1.3 Position -- 6 1.4 Distance -- 9 1.5 Complements and Detail -- 13 1.6 Exercises -- 17 2 Vector Algebra -- 21 2.1 Basic Vector Characteristics -- 22 2.2 Two Important Products -- 31 2.3 Complements and Details -- 42 2.4 Exercises -- 46 3 Vector Geometry -- 49 3.1 Lines & Planes -- 49 3.2 Distances -- 55 3.3 Angles -- 63 3.4 Intersections -- 65 3.5 Additional Key Applications -- 73 3.6 Homogeneous Coordinates -- 86 3.7 Complements and Details -- 90 3.8 Exercises -- 94 4 Transformations -- 99 4.1 Types of Transformations -- 100 4.2 Linear Transformations -- 101 4.3 Three dimensions -- 113 4.4 Affine Transformations -- 123 4.5 Complements and Details -- 134 4.6 Exercises -- 145 5 Orientation -- 149 5.1 Cartesian Coordinate Systems -- 151 5.2 Cameras -- 159 5.3 Other Coordinate Systems -- 182 5.4 Complements and Details -- 190 5.5 Exercises -- 193 6 Polygons & Polyhedra -- 197 6.1 Triangles -- 197 6.2 Polygons -- 213 6.3 Polyhedra -- 230 6.4 Complements and Details -- 245 6.5 Exercises -- 250 7 Curves & Surfaces -- 255 7.1 Curve Descriptions -- 256 7.2 Bezier Curves -- 268 7.3 B-Splines -- 278 7.4 NURBS -- 295 7.5 Surfaces -- 300 7.6 Complements and Details -- 311 7.7 Exercises -- 316 8 Visibility -- 321 8.1 Viewing -- 321 8.2 Perspective Transformation -- 323 8.3 Hidden Surfaces -- 333 8.4 Ray Tracing -- 344 8.5 Complements and Details -- 351 8.6 Exercises -- 356 9 Lighting -- 359 9.1 Color Coordinates -- 359 9.2 Elementary Lighting Models -- 364 9.3 Global Illumination -- 384 9.4 Textures -- 391 9.5 Complements and Details -- 403 9.6 Exercises -- 408 10 Other Paradigms -- 411 10.1 Pixels -- 412 10.2 Noise -- 421 10.3 L-Systems -- 435 10.4 Exercises -- 443 A Geometry & Trigonometry -- 447 A.1 Triangles -- 447 A.2 Angles -- 449 A.3 Trigonometric Functions -- 450 B Linear Algebra -- 455 B.1 Systems of Linear Equations -- 455 B.2 Matrix Properties -- 458 B.3 Vector Spaces 460. 330 $aThis book is for readers who wish to understand the mathematical tools that are necessary to produce three-dimensional models and the resulting screen images. Written by an academic with over 20 years of teaching experience, the intent of the book is to show relevant and focused mathematical derivations that help students understand computer graphics. Intuitive, rather than just theorem/proof discussions set the tone for the presentation. Some algebra, high-school geometry, and trigonometry are presumed for adequate comprehension. Notions of why results are important give the reader a sense of ownership and application. Chapters are written in a two-tiered style so as to allow for flexibility in the level of mathematics desired. Two- and three-dimensional vector geometry is covered using transforms, curves, and surfaces. More focused graphics topics like perspective with the accompanying projective geometry, polyhedral as building blocks for objects, and ray retracing help pull the vector technique together. An assortment of other topics helps round-out the discussion. These include noise, randomness, and L-systems. Plentiful exercises are showcased throughout. An author-maintained web site includes further computer programming notes and solutions to selected exercises". 606 $aComputer graphics$xMathematics 606 $aThree-dimensional imaging$xMathematics 615 0$aComputer graphics$xMathematics. 615 0$aThree-dimensional imaging$xMathematics. 676 $a006.601/51 686 $a007.642$2njb/09 686 $a006.601/51$2njb/09 700 $aJanke$b Steven J.$f1947-$0922086 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910822457303321 996 $aMathematical structures for computer graphics$93925688 997 $aUNINA