LEADER 03481nam 2200625Ia 450 001 9910821943203321 005 20230721033045.0 010 $a94-012-0629-5 010 $a1-4356-7772-2 024 7 $a10.1163/9789401206297 035 $a(CKB)1000000000542511 035 $a(EBL)556347 035 $a(OCoLC)277005300 035 $a(SSID)ssj0000175609 035 $a(PQKBManifestationID)12065355 035 $a(PQKBTitleCode)TC0000175609 035 $a(PQKBWorkID)10190465 035 $a(PQKB)11070550 035 $a(MiAaPQ)EBC556347 035 $a(OCoLC)277005300$z(OCoLC)649903138$z(OCoLC)714567169$z(OCoLC)764535800$z(OCoLC)961499791$z(OCoLC)962628227 035 $a(nllekb)BRILL9789401206297 035 $a(Au-PeEL)EBL556347 035 $a(CaPaEBR)ebr10380130 035 $a(EXLCZ)991000000000542511 100 $a20081014d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHyper-narrative interactive cinema$b[electronic resource] $eproblems and solutions /$fNitzan Ben Shaul 210 $aAmsterdam ;$aNew York $cRodopi$d2008 215 $a1 online resource (96 p.) 225 1 $aConsciousness, literature & the arts ;$v18 300 $aDescription based upon print version of record. 311 $a90-420-2461-5 320 $aIncludes bibliographical references (p. [87]-90) and indexes. 327 $aPreliminary Material -- Introduction -- Hyper-Narratives -- Interaction -- Audiovisuality and Interfacing -- Engaging Hyper-narrative Interactive Cinema -- Bibliography -- Index of Names and Titles -- Index of Topics. 330 $aHyper narrative interactive cinema refers to the possibility for users or ?interactors? to shift at different points in an evolving film narrative to other film narrative trajectories. Such works have resulted so far in interactor distraction rather than sustained engagement. Contrary to post-modern textual and cognitive presumptions, film immersion and computer game theories, this study uses dual coding theory, cognitive load theory, and constructivist narrative film theory to claim that interactive hyper-narrative distraction results from cognitive and behavioral multi-tasking, which lead to split attention problems that cannot be cognitively handled. Focus is upon split attention resulting from the non-critical use of de-centered and non-cohering hyper-narrative and audio-visual formations, and from interaction. For hyper-narrative interactive cinema to sustain deep engagement, multi-tasking split attention problems inhering in such computer-based works have to be managed, and ? most importantly - made to enhance rather than reduce engagement. This book outlines some viable solutions to construct deep cognitive-emotional engagement of interactors with hyper-narrative interactive cinema. 410 0$aConsciousness, Literature and the Arts$v18. 606 $aMotion pictures$xPlots, themes, etc 606 $aInteractive art 606 $aExperimental films$xHistory and criticism 615 0$aMotion pictures$xPlots, themes, etc. 615 0$aInteractive art. 615 0$aExperimental films$xHistory and criticism. 676 $a791.433 700 $aBen-Shaul$b Nitzan S$01618941 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910821943203321 996 $aHyper-narrative interactive cinema$93950954 997 $aUNINA