LEADER 04093oam 2200697K 450 001 9910821465203321 005 20240219151649.0 010 $a9780262316804$bebook 010 $a0262316803$bebook 010 $a9780262316811$bebook 010 $a0262316811$bebook 035 $a(CKB)2550000001112823 035 $a(EBL)3339662 035 $a(SSID)ssj0000985217 035 $a(PQKBManifestationID)11591474 035 $a(PQKBTitleCode)TC0000985217 035 $a(PQKBWorkID)11021369 035 $a(PQKB)10179824 035 $a(MiAaPQ)EBC3339662 035 $a(CaBNVSL)mat06642253 035 $a(IDAMS)0b00006481f1a6a6 035 $a(IEEE)6642253 035 $a(OCoLC)857467670$z(OCoLC)857278494$z(OCoLC)960202911$z(OCoLC)961560641$z(OCoLC)962698622$z(OCoLC)988524313$z(OCoLC)992113572$z(OCoLC)1037936063$z(OCoLC)1038565759$z(OCoLC)1045574088$z(OCoLC)1055407162$z(OCoLC)1066688972$z(OCoLC)1077835731$z(OCoLC)1081232862$z(OCoLC)1083596630 035 $a(OCoLC-P)857467670 035 $a(MaCbMITP)9722 035 $a(Au-PeEL)EBL3339662 035 $a(CaPaEBR)ebr10752786 035 $a(CaONFJC)MIL512703 035 $a(OCoLC)857278494 035 $a(EXLCZ)992550000001112823 100 $a20130903d2013 uy 0 101 0 $aeng 135 $aurcn#---uuuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe well-played game $ea player's philosophy /$fBernard De Koven 210 1$aCambridge, Massachusetts :$cMIT Press,$d[2013] 215 $a1 online resource (173 pages) $cillustrations 300 $aDescription based upon print version of record. 311 0 $a0262019175 311 0 $a1299814522 327 $aSearching for the well-played game -- Guidelines -- The play community -- Keeping it going -- Changing the game -- Ending the game -- Encore -- People, places, things -- Playing for keeps -- Playing to win vs having to win -- Completion. 330 3 $a"In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play"--Explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life." 606 $aGames$xPhilosophy 606 $aPlay (Philosophy) 606 $aGame theory 610 $aGAME STUDIES/General 610 $aCULTURAL STUDIES/Popular Culture 610 $aSOCIAL SCIENCES/Media Studies 615 0$aGames$xPhilosophy. 615 0$aPlay (Philosophy) 615 0$aGame theory. 676 $a790.01 700 $aDeKoven$b Bernie$f1941-$01700644 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910821465203321 996 $aThe well-played game$94083790 997 $aUNINA