LEADER 06597nam 22006731 450 001 9910820977103321 005 20240401174741.0 010 $a1-78216-856-7 035 $a(CKB)2550000001165771 035 $a(SSID)ssj0001139398 035 $a(PQKBManifestationID)11651047 035 $a(PQKBTitleCode)TC0001139398 035 $a(PQKBWorkID)11183295 035 $a(PQKB)10779071 035 $a(Au-PeEL)EBL1389344 035 $a(CaPaEBR)ebr10813403 035 $a(CaONFJC)MIL547039 035 $a(OCoLC)864382193 035 $a(PPN)227981014 035 $a(OCoLC)869377776 035 $a(OCoLC)ocn869377776 035 $a(FR-PaCSA)88849879 035 $a(CaSebORM)9781782168553 035 $a(MiAaPQ)EBC1389344 035 $a(EXLCZ)992550000001165771 100 $a20131230h20132013 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAugmented reality for Android application development /$fJens Grubert, Raphael Grasset 205 $a1st edition 210 1$aBirmingham, U.K. :$cPackt Pub.,$d[2013] 210 4$dİ2013 215 $a1 online resource (134 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-78216-855-9 311 $a1-306-15788-9 320 $aIncludes bibliographical references and index. 327 $aCover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Augmented Reality Concepts and Tools -- A quick overview of AR concepts -- Sensory augmentation -- Displays -- Registration in 3D -- Interaction with the environment -- Choose your style - sensor-based and computer vision-based AR -- Sensor-based AR -- Computer vision-based AR -- AR architecture concepts -- AR software components -- AR control flow -- System requirements for development and deployment -- Installing the Android Developer Tools Bundle and the Android NDK -- Installation of JMonkeyEngine -- Installation of Vuforia -- Which Android devices to use -- Summary -- Chapter 2: Viewing the World -- Understanding the camera -- Camera characteristics -- Camera versus screen characteristics -- Accessing the camera in Android -- Creating an Eclipse project -- Permissions in the Android manifest -- Creating an activity that displays the camera -- Setting camera parameters -- Creating SurfaceView -- Live camera view in JME -- Creating the JME activity -- Creating the JME application -- Summary -- Chapter 3: Superimposing the World -- The building blocks of 3D rendering -- Real camera and virtual camera -- Camera parameters (intrinsic orientation) -- Using the scenegraph to overlay a 3D model onto the camera view -- Improving the overlay -- Summary -- Chapter 4: Locating in the World -- Knowing where you are - handling GPS -- GPS and GNSS -- JME and GPS - tracking the location of your device -- Knowing where you look - handling inertial sensors -- Understanding sensors -- Sensors in JME -- Improving orientation tracking - handling sensor fusion -- Sensor fusion in a nutshell -- Sensor fusion in JME -- Getting content for your AR browser - the Google Place API -- Query for POIs around your current location. 327 $aParsing the Google Places results -- Summary -- Chapter 5: Same as Hollywood - Virtual on Physical Objects -- Introduction to computer vision-based tracking and Vuforia -- Choosing physical objects -- Understanding frame markers -- Understanding natural feature tracking targets -- Vuforia architecture -- Configuring Vuforia to recognize objects -- Putting it together - Vuforia with JME -- The C++ integration -- The Java integration -- Summary -- Chapter 6: Make it Interactive - Create the User Experience -- Pick the stick - 3D selection using ray picking -- Proximity-based interaction -- Simple gesture recognition using accelerometers -- Summary -- Chapter 7: Further Reading and Tips -- Managing your content -- Multi-targets -- Cloud recognition -- Improving recognition and tracking -- Advanced interaction techniques -- Summary -- Index. 330 $aAs an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises. Understand the main concepts and architectural components of an AR application Step-by-step learning through hands-on programming combined with a background of important mathematical concepts Efficiently and robustly implement some of the main functional AR aspects In Detail Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application. 606 $aApplication software$xDevelopment 606 $aMobile computing 606 $aUser interfaces (Computer systems)$xDesign 615 0$aApplication software$xDevelopment. 615 0$aMobile computing. 615 0$aUser interfaces (Computer systems)$xDesign. 676 $a005.268 700 $aGrubert$b Jens$01681621 701 $aGrasset$b Raphael$01681622 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910820977103321 996 $aAugmented reality for Android application development$94051144 997 $aUNINA