LEADER 05570nam 2200733 450 001 9910820287503321 005 20230525042957.0 010 $a1-118-76191-X 010 $a1-118-76192-8 010 $a1-118-76186-3 035 $a(CKB)2670000000494203 035 $a(EBL)1576680 035 $a(SSID)ssj0001125489 035 $a(PQKBManifestationID)11604316 035 $a(PQKBTitleCode)TC0001125489 035 $a(PQKBWorkID)11127346 035 $a(PQKB)11696130 035 $a(WaSeSS)IndRDA00019295 035 $a(Au-PeEL)EBL1576680 035 $a(CaPaEBR)ebr10814701 035 $a(CaONFJC)MIL550394 035 $a(OCoLC)865334472 035 $a(CaSebORM)9781118761861 035 $a(MiAaPQ)EBC1576680 035 $a(PPN)191715271 035 $a(EXLCZ)992670000000494203 100 $a20131223d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$a3D video $efrom capture to diffusion /$fedited by Laurent Lucas, Ce?line Loscos, Yannick Remion 205 $a1st edition 210 1$aLondon ;$aHoboken, New Jersey :$cISTE :$cWiley,$d2013. 210 4$dİ2013 215 $a1 online resource (482 p.) 225 0$aComputer engineering series 300 $aIncludes index. 311 $a1-84821-507-X 320 $aIncludes bibliographical references and index. 327 $aCover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction 327 $a2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems 327 $a3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description 327 $a4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction 327 $a5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES 327 $aChapter 6. Feature Points Detection and Image Matching 330 $aWhile 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, prov 410 0$aISTE 606 $aThree-dimensional display systems 606 $a3-D video (Three-dimensional imaging) 615 0$aThree-dimensional display systems. 615 0$a3-D video (Three-dimensional imaging) 676 $a006.696 701 $aLucas$b Laurent$01710910 701 $aLoscos$b Ce?line$01710911 701 $aRemion$b Yannick$01710912 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910820287503321 996 $a3D video$94101856 997 $aUNINA