LEADER 03533nam 2200685 a 450 001 9910820111903321 005 20200520144314.0 010 $a1-282-88417-4 010 $a9786612884177 010 $a1-118-01534-7 035 $a(CKB)2670000000055677 035 $a(EBL)624421 035 $a(OCoLC)696222120 035 $a(SSID)ssj0000441215 035 $a(PQKBManifestationID)12193095 035 $a(PQKBTitleCode)TC0000441215 035 $a(PQKBWorkID)10406429 035 $a(PQKB)10018033 035 $a(Au-PeEL)EBL624421 035 $a(CaPaEBR)ebr10441497 035 $a(CaONFJC)MIL288417 035 $a(OCoLC)781260974 035 $a(CaSebORM)9780470891667 035 $a(MiAaPQ)EBC624421 035 $a(PPN)164313443 035 $a(OCoLC)741107240 035 $a(OCoLC)ocn741107240 035 $a(EXLCZ)992670000000055677 100 $a20100713d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProfessional Windows phone 7 application development $ebuilding applications and games using Visual Studio, Silverlight, and XNA /$fNick Randolph, Christopher Fairbairn 205 $a1st ed. 210 $aIndianapolis, Ind. $cWiley Pub., Inc$d2011 215 $a1 online resource (626 p.) 225 0 $aWrox programmer to programmer 300 $aIncludes index. 311 $a0-470-89166-1 327 $aProfessional Windows® Phone 7 Application Development: Building Applications and Games Using Visual Studio, Silverlight®, and XNA®; CONTENTS; INTRODUCTION; CHAPTER 1: TAKING THE METRO WITH WINDOWS PHONE; CHAPTER 2: FREE TRANSPORT WITH VISUAL STUDIO 2010 AND EXPRESSION BLEND 4; CHAPTER 3: DESIGNING LAYOUTS USING RED THREADS; CHAPTER 4: ADDING MOTION; CHAPTER 5: ORIENTATION AND OVERLAYS; CHAPTER 6: NAVIGATION; CHAPTER 7: APPLICATION TILES AND NOTIFICATION; CHAPTER 8: TASKS; CHAPTER 9: TOUCH INPUT; CHAPTER 10: SHAKE, RATTLE, AND VIBRATE; CHAPTER 11: WHO SAID THAT? 327 $aCHAPTER 12: WHERE AM I? FINDING YOUR WAYCHAPTER 13: CONNECTIVITY AND THE WEB; CHAPTER 14: CONSUMING THE CLOUD; CHAPTER 15: DATA VISUALIZATION; CHAPTER 16: STORING AND SYNCHRONIZING DATA; CHAPTER 17: FRAMEWORKS; CHAPTER 18: SECURITY; CHAPTER 19: GAMING WITH XNA; CHAPTER 20: WHERE TO NEXT?; INDEX 330 $aA one-of-a-kind book on Windows Phone 7 development While numerous books cover both Silverlight and XNA, there lacks a resource that covers the specifics of Windows Phone 7 development. This book fills that void and shares the specifics of building phone applications and games. You'll learn how to get started with designing, building, testing, and deploying mobile applications for Windows Phone 7. Working examples used throughout the book cover how to design and layout a Windows Phone 7 application, interact with the device, and even sell your applications.Fills the void in th 517 3 $aProfessional Windows Phone Seven application development 606 $aSmartphones$xProgramming 606 $aApplication software$xDevelopment 608 $aElectronic books.$2lcgft 615 0$aSmartphones$xProgramming. 615 0$aApplication software$xDevelopment. 676 $a005.268 700 $aRandolph$b Nick$01088378 701 $aFairbairn$b Christopher$01650439 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910820111903321 996 $aProfessional Windows phone 7 application development$93999817 997 $aUNINA