LEADER 02782nam 22004453 450 001 9910819598703321 005 20230120081550.0 010 $a1-80031-793-X 035 $a(CKB)4100000011263217 035 $a(MiAaPQ)EBC6229685 035 $a(Au-PeEL)EBL6229685 035 $a(OCoLC)1159174009 035 $aEBL28912319 035 $a(AU-PeEL)EBL28912319 035 $a(MiAaPQ)EBC28912319 035 $a(BIP)076185669 035 $a(EXLCZ)994100000011263217 100 $a20210901d2015 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCode-It Workbook 1 205 $a1st ed. 210 1$aChicago :$cLegend Press,$d2015. 210 4$dİ2015. 215 $a1 online resource (28 pages) 300 $aDescription based upon print version of record. 311 $a1-908684-54-2 327 $aCover -- Title -- Copyright -- Contents -- How to use this book -- 1A. Smoking Car -- 1B. Music Machine -- 1C. Conversation -- 1D. Interactive Display -- 1E. Dressing Up Game. 330 8 $aCode IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation. 700 $aBagge$b Phil$01641618 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910819598703321 996 $aCode-It Workbook 1$94061499 997 $aUNINA