LEADER 04012oam 2200637I 450 001 9910819483903321 005 20240131154246.0 010 $a1-283-71046-3 010 $a0-203-11202-4 010 $a1-136-28080-4 024 7 $a10.4324/9780203112021 035 $a(CKB)2670000000269267 035 $a(EBL)1046869 035 $a(OCoLC)818113750 035 $a(SSID)ssj0000755005 035 $a(PQKBManifestationID)12294408 035 $a(PQKBTitleCode)TC0000755005 035 $a(PQKBWorkID)10729790 035 $a(PQKB)11208798 035 $a(MiAaPQ)EBC1046869 035 $a(Au-PeEL)EBL1046869 035 $a(CaPaEBR)ebr10617601 035 $a(CaONFJC)MIL402296 035 $a(OCoLC)816549915 035 $a(FINmELB)ELB134578 035 $a(EXLCZ)992670000000269267 100 $a20180706d2013 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aAmateur media $esocial, cultural and legal perspectives /$fedited by Dan Hunter. [et al.] 210 1$aAbingdon, Oxon ;$aNew York, N.Y. :$cRoutledge,$d2013. 215 $a1 online resource (257 p.) $cillustrations 300 $aDescription based upon print version of record. 311 $a0-415-70907-5 311 $a0-415-78265-1 320 $aIncludes bibliographical references and index. 327 $aHistories of user-generated content: between formal and informal media economies / Ramon Lobato, Julian Thomas and Dan Hunter -- Competing myths of informal economies / Megan Richardson and Jake Goldenfein -- Start with the household / John Quiggin -- Amateur digital content and proportional commerce / Steven Hetcher -- Youtube and the formalisation of amateur media / Jean Burgess -- The relationship between user-generated content and commerce / Kimberlee Weatherall -- The manufacture of 'authentic' buzz and the legal relations of masterchef / Kathy Bowrey -- Harry Potter and the transformation wand : fair use, canonicity and fan activity / David Tan -- The simulation of 'authentic' buzz : T-mobile and the flash mob dance / Marc Trabsky -- Prestige and professionalisation at the margins of the journalistic field : the case of music writers / Ramon lobato and Lawson Fletcher -- Swedish subtitling strike called off! : fan-to-fan piracy, translation, and the primacy of authorisation / Eva Hemmungs Wirte?n -- Have amateur media enhanced the possibilities for good media work? / David Hesmondhalgh -- Minecraft as web 2.0 : amateur creativity and digital games / Greg Lastowka -- Cosplay, creativity and immaterial labours of love / Melissa de Zwart -- Web zero: the amateur and the indie game developer / Christian McCrea -- Anonymous speech on the internet / Brian Murchison -- The privacy interest in anonymous blogging / Lisa Austin -- 'privacy' of social networking texts / Megan Richardson and Julian Thomas. 330 $aThe rise of Web 2.0 has pushed the amateur to the forefront of public discourse, public policy and media scholarship. Typically non-salaried, non-specialist and untrained in media production, amateur producers are now seen as key drivers of the creative economy. But how do the activities of citizen journalists, fan fiction writers and bedroom musicians connect with longer traditions of extra-institutional media production? This edited collection provides a much-needed interdisciplinary contextualisation of amateur media before and after Web 2.0. Surveying the institutional, ec 606 $aSocial media$xLaw and legislation 606 $aUser-generated content 606 $aInternet$xLaw and legislation 615 0$aSocial media$xLaw and legislation. 615 0$aUser-generated content. 615 0$aInternet$xLaw and legislation. 676 $a302.23/1 701 $aHunter$b Dan$f1966-$01634864 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910819483903321 996 $aAmateur media$93975289 997 $aUNINA