LEADER 02076nam 2200529 450 001 9910814166903321 005 20230331013018.0 010 $a3-11-088230-2 024 7 $a10.1515/9783110882308 035 $a(CKB)3710000000656255 035 $a(MiAaPQ)EBC5048303 035 $a(DE-B1597)55310 035 $a(OCoLC)1013963335 035 $a(OCoLC)952053216 035 $a(DE-B1597)9783110882308 035 $a(Au-PeEL)EBL5048303 035 $a(CaPaEBR)ebr11604744 035 $a(OCoLC)1051141053 035 $a(EXLCZ)993710000000656255 100 $a20180920d1987 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSyntactic case and morphological case in the history of English /$fAns van Kemenade 205 $aReprint 2016 210 1$aDordrecht ;$aProvidence, R.I. :$cForis Publications,$d1987. 215 $a1 online resource (260 pages) 311 $a3-11-013310-5 320 $aIncludes bibliographical references. 327 $tFrontmatter -- $tPreface -- $tTable of Contents -- $tCHAPTER 1. Introduction -- $tPart I. Old English -- $tCHAPTER 2. Basic syntax -- $tCHAPTER 3. Syntactic case and morphological case -- $tCHAPTER 4. Clitics -- $tCHAPTER 5. Preposition-stranding -- $tPart II. Middle English and diachronic aspects -- $tCHAPTER 6. Syntactic changes and morphological changes -- $tAppendices -- $tReferences 606 $aEnglish language$yOld English, ca. 450-1100$xSyntax 606 $aEnglish language$yMiddle English, 1100-1500$xSyntax 606 $aGovernment-binding theory (Linguistic) 615 0$aEnglish language$xSyntax. 615 0$aEnglish language$xSyntax. 615 0$aGovernment-binding theory (Linguistic) 676 $a429.5 700 $aKemenade$b Ans van$0164615 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910814166903321 996 $aSyntactic case and morphological case in the history of english$9565545 997 $aUNINA LEADER 02014nam 2200493 450 001 9910818416603321 005 20230518003857.0 010 $a0-429-32482-0 010 $a1-000-09362-X 010 $a1-000-09366-2 035 $a(CKB)4100000011324060 035 $a(MiAaPQ)EBC6236330 035 $a(EXLCZ)994100000011324060 100 $a20201019d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCooperative gaming $ediversity in the games industry and how to cultivate inclusion /$fAlayna M. Cole and Jessica Zammit 210 1$aBoca Raton, Florida ;$aLondon ;$aNew York :$cCRC Press,$d[2021] 210 4$dİ2021 215 $a1 online resource (112 pages) 311 $a0-367-34280-4 320 $aIncludes bibliographical references and index. 327 $aBeing marginalised -- Development and representation -- Company culture -- Events -- Future of diversity and games. 330 $a"Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games"--$cProvided by publisher. 410 $aDiversity Collection 606 $aComputer games industry$xSocial aspects 606 $aVideo games industry$xSocial aspects 606 $aDiversity in the workplace 615 0$aComputer games industry$xSocial aspects. 615 0$aVideo games industry$xSocial aspects. 615 0$aDiversity in the workplace. 676 $a306.487 700 $aCole$b Alayna M.$01722670 702 $aZammit$b Jessica 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910818416603321 996 $aCooperative gaming$94123244 997 $aUNINA