LEADER 03259oam 2200649I 450 001 9910818238703321 005 20230207213400.0 010 $a1-135-83994-8 010 $a1-135-83995-6 010 $a1-282-59568-7 010 $a9786612595684 010 $a0-203-88293-8 024 7 $a10.4324/9780203882931 035 $a(CKB)2670000000013744 035 $a(EBL)496286 035 $a(OCoLC)609858838 035 $a(SSID)ssj0000359440 035 $a(PQKBManifestationID)11245471 035 $a(PQKBTitleCode)TC0000359440 035 $a(PQKBWorkID)10326523 035 $a(PQKB)10907853 035 $a(Au-PeEL)EBL496286 035 $a(CaPaEBR)ebr10382406 035 $a(CaONFJC)MIL259568 035 $a(OCoLC)643053934 035 $a(MiAaPQ)EBC496286 035 $a(EXLCZ)992670000000013744 100 $a20180706d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEntertainment and society $einfluences, impacts, and innovations /$fShay Sayre and Cynthia King 205 $a2nd ed. 210 1$aNew York :$cRoutledge,$d2010. 215 $a1 online resource (601 p.) 300 $aDescription based upon print version of record. 311 $a0-415-99807-7 311 $a0-415-99806-9 320 $aIncludes bibliographical references and index. 327 $aInfluences : theoretical frameworks and guiding principles. Entertainment everything -- Our convergence culture -- Understanding entertainment audiences -- Drama and storytelling -- Entertainment effects -- Impacts : societal causes and effects. The attention economy : business and technology -- Branded entertainment and theming -- A question of standards : legal rights and responsibilities -- Ethics in the infotainment age -- Religion and socialization -- Ethnicity, culture, and globalization -- Sin city : violence, sex, drugs, and gambling -- Innovations : contemporary trends and practices. Advocacy in entertainment : politics, activism, and education -- Media entertainment -- Live on our stage : the performing arts -- Travel, attractions, and recreation -- New media and futuretainment. 330 $aThe second edition of this innovative textbook introduces students to the ways that society shapes our many forms of entertainment and in turn, how entertainment shapes society. Entertainment and Society examines a broad range of types of entertainment that we enjoy in our daily lives - covering new areas like sports, video games, gambling, theme parks, travel, and shopping, as well as traditional entertainment media such as film, television, and print. A primary emphasis is placed on the impact of technological and cultural convergence on innovation and the influence of contempora 606 $aPerforming arts$xSocial aspects 606 $aAmusements$xSocial aspects 615 0$aPerforming arts$xSocial aspects. 615 0$aAmusements$xSocial aspects. 676 $a306.4/84 700 $aSayre$b Shay.$0792136 701 $aKing$b Cynthia$01696795 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910818238703321 996 $aEntertainment and society$94077021 997 $aUNINA