LEADER 03659oam 2200709I 450 001 9910817511203321 005 20240131142440.0 010 $a1-136-22983-3 010 $a1-283-58625-8 010 $a9786613898708 010 $a0-203-10013-1 010 $a1-136-22984-1 024 7 $a10.4324/9780203100134 035 $a(CKB)2670000000237917 035 $a(EBL)1016076 035 $a(OCoLC)810077895 035 $a(SSID)ssj0000736857 035 $a(PQKBManifestationID)12325340 035 $a(PQKBTitleCode)TC0000736857 035 $a(PQKBWorkID)10781819 035 $a(PQKB)10490884 035 $a(MiAaPQ)EBC1016076 035 $a(Au-PeEL)EBL1016076 035 $a(CaPaEBR)ebr10596212 035 $a(CaONFJC)MIL389870 035 $a(OCoLC)811411984 035 $a(OCoLC)1193335560 035 $a(FINmELB)ELB136091 035 $a(EXLCZ)992670000000237917 100 $a20180706d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe construction of drawings and movies $emodels for architectural design and analysis /$fThomas Forget 210 1$aNew York :$cRoutledge,$d2013. 215 $a1 online resource (266 p.) 300 $aDescription based upon print version of record. 311 $a0-415-89840-4 311 $a0-415-89839-0 320 $aIncludes bibliographical references and index. 327 $aIntroduction: Analytical & Pictorial Imagery -- Logics of Construction. The Demystification of Linear Perspective -- The Making of a Movie -- Matters of History. The Non-linear Progression of Linear Perspective -- The Extents and Limits of Architecture-Cinema -- Indeterminate Projections. Architectural Drawings -- Architectural Movies -- Epilogue: The Reflexivity of Architecture and Projection. 330 $a"Here, clearly demonstrated, are principles for constructing linear perspective drawings and experimental works of cinema that will help you use digital tools in the design studio. As an architect, your drawings need to examine how parts or spaces connect and relate in abstract, or analytical ways. These approaches to drawing and modeling will let you see the information that analytical graphics show. And you'll learn to use film in the same way. Author Thomas Forget explains how to construct linear perspective drawings and illustrates experimental movie-making strategies. By combining these two methods you can analyze and improve your drawings and increase your graphic literacy. He includes case studies of recent drawing, movie-making, and architecture created by practicing architects, such as Mies van der Rohe and Lewis Tsurumaki Lewis; by filmmakers, such as William Whyte and Thom Andersen; and by students, to show you the best of what's been done. And he presents the theory behind how to represent buildings that will inspire and get you thinking"--$cProvided by publisher. 606 $aPerspective 606 $aArchitectural drawing$xTechnique 606 $aArchitectural drawing$xData processing 606 $aExperimental films$xProduction and direction 615 0$aPerspective. 615 0$aArchitectural drawing$xTechnique. 615 0$aArchitectural drawing$xData processing. 615 0$aExperimental films$xProduction and direction. 676 $a720.28/4 686 $aARC000000$aARC004000$aARC012000$2bisacsh 700 $aForget$b Thomas.$01634739 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910817511203321 996 $aThe construction of drawings and movies$93975100 997 $aUNINA