LEADER 02773nam 2200601 a 450 001 9910817319203321 005 20230126204720.0 010 $a1-315-58056-X 010 $a1-317-14065-6 010 $a1-317-14064-8 010 $a1-283-12870-5 010 $a9786613128706 010 $a0-7546-9940-4 035 $a(CKB)2670000000083785 035 $a(EBL)711350 035 $a(OCoLC)732959036 035 $a(SSID)ssj0000536398 035 $a(PQKBManifestationID)12200818 035 $a(PQKBTitleCode)TC0000536398 035 $a(PQKBWorkID)10549397 035 $a(PQKB)11723239 035 $a(Au-PeEL)EBL711350 035 $a(CaPaEBR)ebr10470864 035 $a(CaONFJC)MIL919095 035 $a(MiAaPQ)EBC711350 035 $a(EXLCZ)992670000000083785 100 $a20110325d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEthnographies of the videogame$b[electronic resource] $egender, narrative and praxis /$fHelen Thornham 210 $aFarnham, Surrey, England ;$aBurlington, Vt. $cAshgate$dc2011 215 $a1 online resource (218 p.) 300 $aDescription based upon print version of record. 311 $a0-7546-7978-0 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index 330 $aEthnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice. 606 $aVideo games 606 $aVideo games$xSocial aspects 615 0$aVideo games. 615 0$aVideo games$xSocial aspects. 676 $a306.4/87 700 $aThornham$b Helen$0476466 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910817319203321 996 $aEthnographies of the videogame$9244377 997 $aUNINA