LEADER 04011nam 2200685 a 450 001 9910816971303321 005 20240516114935.0 010 $a1-283-86445-2 010 $a0-8135-5094-7 024 7 $a10.36019/9780813550947 035 $a(CKB)2550000000083917 035 $a(EBL)849485 035 $a(OCoLC)775302255 035 $a(SSID)ssj0000606423 035 $a(PQKBManifestationID)11376187 035 $a(PQKBTitleCode)TC0000606423 035 $a(PQKBWorkID)10580514 035 $a(PQKB)11451261 035 $a(MiAaPQ)EBC849485 035 $a(MdBmJHUP)muse8102 035 $a(DE-B1597)529458 035 $a(DE-B1597)9780813550947 035 $a(Au-PeEL)EBL849485 035 $a(CaPaEBR)ebr10534351 035 $a(CaONFJC)MIL417695 035 $a(EXLCZ)992550000000083917 100 $a20100831d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHow television invented new media$b[electronic resource] /$fSheila C. Murphy 205 $a1st ed. 210 $aNew Brunswick, N.J. $cRutgers University Press$dc2011 215 $a1 online resource (203 p.) 300 $aDescription based upon print version of record. 311 $a0-8135-5004-1 320 $aIncludes bibliographical references (p. 169-178) and index. 327 $aIntroduction : how television invents new media -- "This is intelligent television" : the emerging technologies of video games, computers, and the medium of television -- Is this convergence? : postnetwork television, new media and emerging middletexts -- From tube to a "series of tubes" : television in and as new media -- Alt-ctrl : the freedom of remotes and controls -- Conclusion : television is not new media. 330 $aNow if I just remembered where I put that original TV play device--the universal remote control . . . Television is a global industry, a medium of representation, an architectural component of space, and a nearly universal frame of reference for viewers. Yet it is also an abstraction and an often misunderstood science whose critical influence on the development, history, and diffusion of new media has been both minimized and overlooked. How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself. Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. The earliest personal computers, disguised as video games using TV sets as monitors, provided a case study for television's key role in the emergence of digital interactive devices. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images. Past and failed attempts to link television to computers and the Web also indicate how services like Hulu or Netflix On-Demand can give rise to a new era for entertainment and program viewing online. In these concrete ways, television's role in new and emerging media is solidified and finally recognized. 606 $aTelevision broadcasting$xTechnological innovations 606 $aTelevision$xTechnological innovations 606 $aInteractive television 606 $aConvergence (Telecommunication) 606 $aTelevision interactive toys 615 0$aTelevision broadcasting$xTechnological innovations. 615 0$aTelevision$xTechnological innovations. 615 0$aInteractive television. 615 0$aConvergence (Telecommunication) 615 0$aTelevision interactive toys. 676 $a384.55 700 $aMurphy$b Sheila C.$f1974-$01634911 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910816971303321 996 $aHow television invented new media$93975366 997 $aUNINA