LEADER 03473oam 2200685I 450 001 9910815894403321 005 20200520144314.0 010 $a0-429-10493-6 010 $a1-4665-0275-4 010 $a1-4398-6549-3 010 $a1-4665-0276-2 024 7 $a10.1201/9781466502758 035 $a(CKB)2670000000153110 035 $a(EBL)827001 035 $a(OCoLC)778339429 035 $a(SSID)ssj0000575610 035 $a(PQKBManifestationID)11336146 035 $a(PQKBTitleCode)TC0000575610 035 $a(PQKBWorkID)10551972 035 $a(PQKB)10635380 035 $a(Au-PeEL)EBL827001 035 $a(CaPaEBR)ebr11002732 035 $a(CaONFJC)MIL693910 035 $a(OCoLC)759865959 035 $a(CaSebORM)9781439865491 035 $a(MiAaPQ)EBC827001 035 $a(EXLCZ)992670000000153110 100 $a20180706d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVisual perception from a computer graphics perspective /$fWilliam B. Thompson. [et al.] 205 $a1st edition 210 1$aBoca Raton, Fla. :$cA.K. Peters,$d2011. 215 $a1 online resource (900 p.) 300 $a"An A.K. Peters book." 311 $a1-322-62628-6 311 $a1-56881-465-8 320 $aIncludes bibliographical references. 327 $aCover; Title Page; Copyright; Dedication; Contents; Preface; Part I: Introduction; Chapter 1: Overview; Part II: Building Blocks; Chapter 2: Visual Sensitivity; Chapter 3: 2D Image Features; Chapter 4: Color; Chapter 5: 2D Motion; Chapter 6: Stereo and Accommodation; Part III: Surfaces and Movement; Chapter 7: Perspective; Chapter 8: Texture; Chapter 9: Illumination, Shading, and Shadows; Chapter 10: Perception of Material Properties; Chapter 11: Motion of Viewer and Objects; Chapter 12: 12.5 Suggestions for Further Reading; Part IV: Perception of Higher-Level Entities 327 $aChapter 13: Spatial Orientation and Spatial CognitionChapter 14: Perception and Action; Chapter 15: Object and Scene Recognition; Chapter 16: Visual Attention and Search; Chapter 17: Event Recognition-Inanimate; Chapter 18: Event Recognition-Biological; References; Index; Color Plate 330 $a"This book introduces human visual perception to readers studying or working in the field of computer graphics, though it may also be of use to perceptual psychologists using computer graphics to generate experimental stimuli, directly investigating the perceptual effectiveness of some aspect of computer graphics, or interested in perceptual topics relevant to the information content of images but not included in most standard vision science references. The book can be used either as a text for an advanced undergraduate or graduate course or as an overview of perception for those active as researchers or developers in computer graphics or related fields"--$cProvided by publisher. 606 $aVisual perception 606 $aVision 606 $aComputer graphics$xDesign 615 0$aVisual perception. 615 0$aVision. 615 0$aComputer graphics$xDesign. 676 $a152.14 686 $aCOM012000$2bisacsh 700 $aThompson$b William B.$f1948-,$01626298 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910815894403321 996 $aVisual perception from a computer graphics perspective$93962233 997 $aUNINA