LEADER 01817nam 2200589Ia 450 001 9910815533603321 005 20200520144314.0 010 $a1-282-74730-4 010 $a9786612747304 010 $a1-932595-73-2 035 $a(CKB)2550000000004461 035 $a(EBL)496481 035 $a(OCoLC)506070641 035 $a(SSID)ssj0000432166 035 $a(PQKBManifestationID)11281601 035 $a(PQKBTitleCode)TC0000432166 035 $a(PQKBWorkID)10493747 035 $a(PQKB)10983816 035 $a(MiAaPQ)EBC496481 035 $a(Au-PeEL)EBL496481 035 $a(CaPaEBR)ebr10335157 035 $a(EXLCZ)992550000000004461 100 $a20080624d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPorn & pong $ehow Grand Theft Auto, Tomb Raider and other sexy games changed our culture /$fby Damon Brown 205 $a1st ed. 210 $aPort Townsend, WA $cFeral House$dc2008 215 $a1 online resource (162 p.) 300 $aDescription based upon print version of record. 311 $a1-932595-36-8 327 $aPreliminaries; Contents; Historical Shorthand; The Pron Era; The Lara Croft Era; The Grand Theft Auto Era 330 $aHow the very male industries of video gaming and pornography grew and developed together. 606 $aElectronic games industry 606 $aPornography 606 $aPopular culture 615 0$aElectronic games industry. 615 0$aPornography. 615 0$aPopular culture. 676 $a306.487 676 $a338.477948 700 $aBrown$b Damon$01605586 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910815533603321 996 $aPorn & pong$93930911 997 $aUNINA