LEADER 02295nam 22005534a 450 001 9910815453703321 005 20230607222015.0 010 $a1-4398-6382-2 035 $a(CKB)1000000000521697 035 $a(EBL)3059463 035 $a(OCoLC)922955547 035 $a(SSID)ssj0000283451 035 $a(PQKBManifestationID)11209683 035 $a(PQKBTitleCode)TC0000283451 035 $a(PQKBWorkID)10247986 035 $a(PQKB)10908598 035 $a(MiAaPQ)EBC3059463 035 $a(Au-PeEL)EBL3059463 035 $a(CaPaEBR)ebr10158030 035 $a(EXLCZ)991000000000521697 100 $a20020307d2002 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aReal-time rendering$b[electronic resource] /$fTomas Akenine-Mo?ller, Eric Haines 205 $a2nd ed. 210 $aNatick, Mass. $cAK Peters$dc2002 215 $a1 online resource (882 p.) 300 $aDescription based upon print version of record. 311 $a1-56881-182-9 320 $aIncludes bibliographical references (p. 747-808) and index. 327 $a""Contents""; ""Preface""; ""Chapter 1 Introduction""; ""Chapter 2 The Graphics Rendering Pipeline""; ""Chapter 3 Transforms""; ""Chapter 4 Visual Appearance""; ""Chapter 5 Texturing""; ""Chapter 6 Advanced Lighting and Shading""; ""Chapter 7 Non- Photorealistic Rendering""; ""Chapter 8 Image- Based Rendering""; ""Chapter 9 Acceleration Algorithms""; ""Chapter 10 Pipeline Optimization""; ""Chapter 11 Polygonal Techniques""; ""Chapter 12 Curves and Curved Surfaces""; ""Chapter 13 Intersection Test Methods""; ""Chapter 14 Collision Detection""; ""Chapter 15 Graphics Hardware"" 327 $a""Chapter 16 The Future""""Appendix A Some Linear Algebra""; ""Appendix B Trigonometry""; ""References""; ""Index"" 606 $aComputer graphics 606 $aReal-time data processing 615 0$aComputer graphics. 615 0$aReal-time data processing. 676 $a006.6/773 700 $aMo?ller$b Tomas$f1971-$0471328 701 $aHaines$b Eric$f1958-$0731079 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910815453703321 996 $aReal-time rendering$91440174 997 $aUNINA