LEADER 02363nam 2200637 450 001 9910814164403321 005 20230207224227.0 010 $a0-19-756169-1 010 $a1-4237-6068-9 010 $a0-19-535009-X 010 $a1-60256-773-5 035 $a(CKB)1000000000363121 035 $a(StDuBDS)AH24083344 035 $a(SSID)ssj0000267781 035 $a(PQKBManifestationID)11218413 035 $a(PQKBTitleCode)TC0000267781 035 $a(PQKBWorkID)10214504 035 $a(PQKB)10865963 035 $a(MiAaPQ)EBC4702326 035 $a(StDuBDS)EDZ0002340620 035 $a(Au-PeEL)EBL4702326 035 $a(CaPaEBR)ebr11273517 035 $a(OCoLC)476022859 035 $a(EXLCZ)991000000000363121 100 $a20161012h19981998 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual realism /$fMichael Heim 210 1$aNew York, New York ;$aOxford, [England] :$cOxford University Press,$d1998. 210 4$dİ1998 215 $a1 online resource (xiii, 238p., [8]p. of plates ) $cill. (some col.) 225 1 $aOxford scholarship online 300 $aPreviously issued in print: 1998. 311 $a0-19-513874-0 320 $aIncludes bibliographical references and index. 327 $a1. VR 101; 2. Virtual Realism; 3. The Art of Virtual Reality; 4. Interactive Design: Tunnel or Spiral?; 5. InfoEcology; 6. Nature and Cyberspace; 7. AWS and UFOs; Notes on Artists and Art Works; Vocabulary of Virtual Realism; Bibliography for Further Reading; Index 330 8 $aIn an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies. 410 0$aOxford scholarship online. 606 $aHuman-computer interaction 606 $aVirtual reality 606 $aComputers$xSocial aspects 615 0$aHuman-computer interaction. 615 0$aVirtual reality. 615 0$aComputers$xSocial aspects. 676 $a303.4834 700 $aHeim$b Michael$f1944-$0145640 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910814164403321 996 $aVirtual realism$91229056 997 $aUNINA