LEADER 03468oam 2200481 450 001 9910813952503321 005 20230124202031.0 010 $a1-84888-271-8 024 7 $a10.1163/9781848882713 035 $a(CKB)4920000000126780 035 $a(OCoLC)1096240728 035 $a(nllekb)BRILL9781848882713 035 $a(MiAaPQ)EBC6481611 035 $a(EXLCZ)994920000000126780 100 $a20210706d2013 uy 1 101 0 $aeng 135 $aurun| uuuua 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $2rdacarrier 200 00$aStories in post-human cultures /$fedited by Adam L. Brackin, Natacha Guyot 210 1$aOxford, England :$cInter-Disciplinary Press,$d[2013] 210 4$d©2013 215 $a1 online resource 311 $a90-04-37415-9 320 $aIncludes bibliographical references and index. 327 $tPreliminary Material /$rAdam L. Brackin and Natacha Guyot -- $tThe Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ?Human? Beings /$rIvana Greguric -- $tPosthuman ?Visions? and the (Un)Seeing of Class /$rRob Wilkie -- $tPosthumanist Feminism and the Embodiment of Class /$rJennifer Cotter -- $tMelancholia and Posthumanist Metaphysics /$rKimberly DeFazio -- $tA Visual Semiotic Web-Text and the Viral Video: Scream and Shout /$rRaffaella Scelzi -- $tBritney Spears? ?Scream and Shout?: Between Rejected Reality and Possible Imaginations /$rGiorgio Borrelli -- $tAdding Art to Artifice in Cyber Conversations /$rBarry Natusch -- $tThe Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire /$rJudith Rahn -- $tTo Beseech the Mods: Democratic Participation in Unequal Spaces /$rMichael Burnam-Fink -- $tWhat Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology /$rPetra Rehling -- $tQueering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness /$rJanina Geist -- $tCyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games /$rJacqueline Marie Potvin -- $tThe Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology /$rElle-Sandrah Rheeder -- $tFicto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters /$rAdam L. Brackin -- $tStructuring Digital Exhibition Contents in the Multi-Touch Environment /$rJaroslav Vancat and Daniel Riha -- $tEpisodic Gaming: Interactive Narrative and Immersive Development /$rRichard Wirth -- $tCyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction /$rKrzysztof Solarewicz -- $tStrange Technology: Fictocriticism and the Cyborg /$rMichaela Atienza -- $tVirtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal?s A Night of Bush Capturing: The Virtual Jihadi /$rJenna Ann Altomonte. 606 $aCyborgs$xSocial aspects$vCongresses 606 $aCyberspace$xSocial aspects$vCongresses 606 $aScience fiction$xSocial aspects$vCongresses 615 0$aCyborgs$xSocial aspects 615 0$aCyberspace$xSocial aspects 615 0$aScience fiction$xSocial aspects 676 $a929.605 702 $aL. Brackin$b Adam 702 $aGuyot$b Natacha 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bUtOrBLW 906 $aBOOK 912 $a9910813952503321 996 $aStories in post-human cultures$94002364 997 $aUNINA