LEADER 04949nam 2200637Ia 450 001 9910813434703321 005 20240313153848.0 010 $a1-299-44103-3 010 $a1-84968-455-3 035 $a(CKB)2550000001018308 035 $a(EBL)1132465 035 $a(OCoLC)836406419 035 $a(SSID)ssj0000907178 035 $a(PQKBManifestationID)11566480 035 $a(PQKBTitleCode)TC0000907178 035 $a(PQKBWorkID)10883818 035 $a(PQKB)10686348 035 $a(Au-PeEL)EBL1132465 035 $a(CaPaEBR)ebr10682489 035 $a(CaONFJC)MIL475353 035 $a(PPN)22804149X 035 $a(FR-PaCSA)88850453 035 $a(MiAaPQ)EBC1132465 035 $a(EXLCZ)992550000001018308 100 $a20111102d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGetting started with Oracle event processing 11g /$fAlexandre Alves, Robin J. Smith, Lloyd Williams 205 $a2nd ed. 210 $aBirmingham $cPackt Publishing$d2013 215 $a1 online resource (340 p.) 300 $aIncludes index. 311 $a1-84968-454-5 327 $aCover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: An Overview of Complex Event Processing; What is event processing?; Relating this to a business in computing terms; Use case: A solution for customer problems; Key elements of event stream processing; An event; An event stream; An event type; Event Processing Network; Event processing languages and extensibility; Processor event node methodologies; Processor extensibility; Event processor ""Intelligence Injection"" 327 $aHolistic Event-Driven and Service Orientated ArchitecturesPredicting an event; Summary; Chapter 2: An Overview of Oracle Event Processing; Understanding the heritage of Oracle Event Processing; The Java Event-Driven Server, the bits and bytes of the architecture; The adopted event language; CQL concepts; The philosophy and fundamentals of developing; Creating an Oracle Event Processing application; Some hints and tips; Controlling from the command line; Watching things happen and changing what happens; Summary; Chapter 3: Adapting Events for OEP; Creating and converting events 327 $aEvent type systemPlatform adapters; The JMS adapter; The CSV adapter; HTTP pub-sub adapter; Configuring your own custom adapter; Leveraging OSGi services to create an adapter; Packaging custom adapters; Summary; Chapter 4: Assembling and Configuring OEP Applications; Implementing the component model; Exploring the EPN extensions; Defining a simple Spring bean; Creating the event type repository; Setting up the adapters; Configuring channels; Implementing event-beans; Enabling the power of CQL processors; Defining a database table; Using caching; Understanding the application configuration 327 $aAdapter configurationChannel configuration; Cache configuration; Defining resources in the server configuration; Extending the component type infrastructure; Summary; Chapter 5: Coding with CQL; Introducing CQL; Understanding CQL fundamentals; Establishing your sources and destinations; Processing models; The structure and semantics of event processing; Restricting streams with Windows; Tuple-based windows; Partitioned windows; Output; Controlling output with slides; The unbounded window; The constant value range window; The NOW window and the Last Event window; SQL as a foundation; Joins 327 $aExternal sourcesAggregations; Ordering; Views; Set operations; Typing and expressions; Timing models; Summary; Chapter 6: Managing and Monitoring Applications; Configuring the logging service; Provisioning applications; Changing application configuration; Managing server-wide configuration; Controlling concurrency with work managers; Accessing contextual data with data sources; Browsing metadata with the event type repository; Monitoring progress; Summary; Chapter 7: Using Tables and Caches for Contextual Data; Setting up JDBC data sources; Enriching events using a database table 327 $aSetting up caching systems 330 $aThis book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine. 606 $aDatabase management 615 0$aDatabase management. 676 $a004.6/54 700 $aAlves$b Alexandre$01682537 701 $aSmith$b Robin J$01682538 701 $aWilliams$b Lloyd$01682539 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910813434703321 996 $aGetting started with Oracle event processing 11g$94052731 997 $aUNINA