LEADER 02671nam 2200685Ia 450 001 9910812738303321 005 20240416145409.0 010 $a0-674-04369-3 024 7 $a10.4159/9780674043695 035 $a(CKB)1000000000786935 035 $a(StDuBDS)AH23050898 035 $a(SSID)ssj0000176585 035 $a(PQKBManifestationID)11177256 035 $a(PQKBTitleCode)TC0000176585 035 $a(PQKBWorkID)10205440 035 $a(PQKB)11195782 035 $a(MiAaPQ)EBC3300044 035 $a(DE-B1597)457767 035 $a(OCoLC)1049687274 035 $a(OCoLC)1054864364 035 $a(OCoLC)979721535 035 $a(DE-B1597)9780674043695 035 $a(Au-PeEL)EBL3300044 035 $a(CaPaEBR)ebr10312749 035 $a(OCoLC)923108769 035 $a(EXLCZ)991000000000786935 100 $a20040823d2005 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aImagination and play in the electronic age /$fDorothy G. Singer and Jerome L. Singer 205 $a1st ed. 210 $aCambridge, MA $cHarvard University Press$d2005 215 $a1 online resource (210 p.) 300 $aOriginally published: 2005. 311 $a0-674-01745-5 311 $a0-674-02418-4 320 $aIncludes bibliographical references (p. 171-201) and index. 327 $tFrontmatter -- $tAcknowledgments -- $tContents -- $tPrologue -- $t1. Our Conscious Imagination -- $t2. Play: Its Beginnings and Stages -- $t3. Television and Imagination -- $t4. Violent Themes in Play, TV Content, and Video Games -- $t5. Adrift in Cyberspace: Children and Computer Play -- $t6. A Role for Play in Early Learning -- $tEpilogue -- $tReferences -- $tIndex 330 $aTelevision, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created by electronic media. 606 $aPlay 606 $aImagination in children 606 $aTelevision and children 606 $aComputers and children 615 0$aPlay. 615 0$aImagination in children. 615 0$aTelevision and children. 615 0$aComputers and children. 676 $a306.481 700 $aSinger$b Dorothy G$0728988 701 $aSinger$b Jerome L$0141853 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910812738303321 996 $aImagination and play in the electronic age$94084283 997 $aUNINA