LEADER 05657nam 2200745Ia 450 001 9910812422203321 005 20200520144314.0 010 $a1-283-37457-9 010 $a9786613374578 010 $a1-118-06798-3 010 $a1-118-06796-7 035 $a(CKB)3440000000000099 035 $a(EBL)661478 035 $a(OCoLC)733995017 035 $a(SSID)ssj0000540402 035 $a(PQKBManifestationID)11343338 035 $a(PQKBTitleCode)TC0000540402 035 $a(PQKBWorkID)10581865 035 $a(PQKB)11720808 035 $a(Au-PeEL)EBL661478 035 $a(CaPaEBR)ebr10510646 035 $a(CaONFJC)MIL337457 035 $a(CaSebORM)9780470922446 035 $a(MiAaPQ)EBC661478 035 $a(OCoLC)742021001 035 $a(OCoLC)ocn742021001 035 $a(EXLCZ)993440000000000099 100 $a20110722d2011 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProfessional Windows Phone 7 game development $ecreating games using XNA Game Studio 4 /$fChris G. Williams, George W. Clingerman 205 $a1st edition 210 $aIndianapolis, IN $cWiley$dc2011 215 $a1 online resource (554 p.) 225 1 $aWrox professional guides 300 $aIncludes index. 311 $a0-470-92244-3 327 $aPROFESSIONAL Windows® Phone 7 Game Development; CONTENTS; INTRODUCTION; CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features; Capacitive Touch; Sensors; Accelerometer; aGPS; Compass; Light Sensor; Proximity Sensor; Digital Camera; DirectX 9 Acceleration; Face Buttons; Back Button; Start Button; Search Button; QWERTY Keyboard; Software Features; Start and Lock Screens; Hubs; People Hub; Pictures Hub; Music + Video Hub; Games Hub; Marketplace Hub; Office Hub; Other Applications; Summary; CHAPTER 2: GETTING STARTED 327 $aGetting the Tools You Need Meeting the System Requirements; Satisfying the Developer Requirements; What You Get; XNA Game Studio 4.0; Creating Your First Project; Spotting Differences Between the Windows Phone Game and Other XNA Game Projects; Setting Up a Windows Phone Device; Using the Windows Phone Emulator; Using Command-Line Options; Summary; CHAPTER 3: ORIENTATION; Device Orientation; Setting Device Orientation; Hardware Scaling; Automatic Rotation; Detecting Device Orientation; Running in Full-Screen Mode; Phone Title-Safe Area; Accelerometer; Accelerometer Sample; Summary 327 $aCHAPTER 4: TOUCH INPUT Responding to Touch Events; Overview of Touch Interfaces; Detecting Touch Input; Detecting Gestures; Tap; Double Tap; Hold; Horizontal Drag; Vertical Drag; Free Drag; Drag Complete; Flick; Pinch; Pinch Complete; Seeing Results; Custom Gestures; Designing for Touch Games; Remember Your Platform; Design for the Right Resolution; Be Consistent and Predictable; The Soft Input Panel (SIP); Summary; CHAPTER 5: GIVE ME YOUR INPUT; Building the Input Management System; Input.cs; Gesture Definition.cs; Game Input.cs; Touch Indicator.cs; TouchIndicatorCollection.cs 327 $aUsing the Input Management System Actions.cs; Game 1.cs; Summary; CHAPTER 6: THE STATE OF THINGS; Game State; Managing Game State; Option 1: Boolean Flags; Option 2: Enumerations; Option 3: Object-Oriented; Handling Multiple Layers of Screens; Phone Hardware Events; Detecting the Back Button; Overriding the Back Button; Game, Interrupted; Notifications and Temporary Interruptions; Game-Stopping Events; Somebody Save Me; Summary; CHAPTER 7: LET THE MUSIC PLAY; Handling Audio; Playing Music with Media Player; Do You Mind? I'm Playing Music Here; Background Music; Song Collections; Visualizations 327 $aSound Effect Sound Effect Instance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; Screen State Switchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game 1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; Game Input.cs; Gesture Definition.cs; Input.cs; Touch Indicator.cs; Touch Indicator Collection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs 327 $aCar.cs 330 $aCreate the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right aw 410 0$aWrox professional guides. 517 3 $aWindows Phone 7 game development 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 615 0$aComputer games$xDesign. 615 0$aComputer games$xProgramming. 676 $a794.815268 686 $aDAT 440f$2stub 686 $aDAT 758f$2stub 700 $aWilliams$b Chris G$01632423 701 $aClingerman$b George W$01632424 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910812422203321 996 $aProfessional Windows Phone 7 game development$93971546 997 $aUNINA