LEADER 03271nam 2200649Ia 450 001 9910465199503321 005 20210817213453.0 010 $a1-283-42593-9 010 $a9786613425935 010 $a0-520-93306-0 024 7 $a10.1525/9780520933064 035 $a(CKB)2560000000079700 035 $a(EBL)837108 035 $a(OCoLC)772845801 035 $a(SSID)ssj0000631950 035 $a(PQKBManifestationID)11374671 035 $a(PQKBTitleCode)TC0000631950 035 $a(PQKBWorkID)10600348 035 $a(PQKB)10891552 035 $a(MiAaPQ)EBC837108 035 $a(DE-B1597)518733 035 $a(OCoLC)1081268586 035 $a(DE-B1597)9780520933064 035 $a(Au-PeEL)EBL837108 035 $a(CaPaEBR)ebr10525200 035 $a(CaONFJC)MIL342593 035 $a(EXLCZ)992560000000079700 100 $a20051209d2006 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAncient Egyptian literature$hVolume 2$iThe new kingdom$b[electronic resource] /$fby Miriam Lichtheim 205 $a2nd ed. 210 $aBerkeley, CA $cUniversity of California Press$dc2006 215 $a1 online resource (262 p.) 225 0 $aAncience Egyptian literature ;$vv. 2 300 $aA book of readings. 311 $a0-520-24843-0 320 $aIncludes bibliographical references and indexes. 327 $tFrontmatter --$tPreface --$tContents --$tBrief Chronology of the New Kingdom --$tAbbreviations and Symbols --$tForeword to the 2006Edition --$tIntroduction --$tPART ONE: Monumental Inscriptions --$tPART TWO: Hymns, Prayers, and a Harper$tPART THREE: From the Book of the Dead --$tPART FOUR: Instructions --$tPART FIVE: Be a Scribe --$tPART six: Love Poems --$tPART SEVEN: Tales --$tIndexes 330 $aFirst published in 1973 - and followed by Volume II in 1976 and Volume III in 1980 - this anthology has assumed classic status in the field of Egyptology and portrays the remarkable evolution of the literary forms of one of the world's earliest civilizations. Volume I outlines the early and gradual evolution of Egyptian literary genres, including biographical and historical inscriptions carved on stone, the various classes of literary works written with pen on papyrus, and the mortuary literature that focuses on life after death. Introduced with a new foreword by Antonio Loprieno.Volume II shows the culmination of these literary genres within the single period known as the New Kingdom (1550-1080 B.C.). With a new foreword by Hans-W. Fischer-Elfert.Volume III spans the last millennium of Pharaonic civilization, from the tenth century B.C. to the beginning of the Christian era. With a new foreword by Joseph G. Manning. 606 $aEgyptian literature$vTranslations into English 607 $aEgypt$vLiteratures 608 $aElectronic books. 615 0$aEgyptian literature 676 $a932 700 $aLichtheim$b Miriam$f1914-2004.$0657546 702 $aLichtheim$b Miriam, $4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910465199503321 996 $aAncient Egyptian literature$91160704 997 $aUNINA LEADER 01265nam 2200373Ia 450 001 996387308703316 005 20221103135104.0 035 $a(CKB)4940000000082214 035 $a(EEBO)2240850435 035 $a(OCoLC)15987156 035 $a(EXLCZ)994940000000082214 100 $a19870616d1667 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 10$aEnchiridion$b[electronic resource] $econtaining institutions divine [brace] contemplative, practical : moral [brace] ethical, oeconomical, political /$fwritten by Fra. Quarles 210 $aLondon $cPrinted for A. Mosely and to be sold by Thomas Helder ...$d1667 215 $aca. 200 p 300 $aImperfect: print show-through with loss of print. 300 $aReproduction of original in the University of Illinois (Urbana-Champaign Campus). Library. 330 $aeebo-0167 606 $aMaxims 606 $aConduct of life$vEarly works to 1800 606 $aPolitical science 615 0$aMaxims. 615 0$aConduct of life 615 0$aPolitical science. 700 $aQuarles$b Francis$f1592-1644.$0709603 801 0$bEAJ 801 1$bEAJ 801 2$bWaOLN 906 $aBOOK 912 $a996387308703316 996 $aEnchiridion$92307676 997 $aUNISA LEADER 03829nam 2200433 450 001 9910812170403321 005 20240108174656.0 035 $a(CKB)4110000000007711 035 $a(CaSebORM)9781788830409 035 $a(MiAaPQ)EBC5340533 035 $a(Au-PeEL)EBL5340533 035 $a(CaPaEBR)ebr11541117 035 $a(OCoLC)1031342690 035 $a(EXLCZ)994110000000007711 100 $a20180613d2018 uy 0 101 0 $aeng 135 $aurcn####||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLearn ARCore : fundamentals of Google ARCore $elearn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0 /$fMichael Lanham 205 $aFirst edition 210 1$aBirmingham ;$aMumbai :$cPackt,$d2018. 215 $a1 online resource (263 pages) 311 $a1-78883-040-7 330 $aCreate next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore About This Book Harness the power of the Google's new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality apps Learn core concepts of Environmental Understanding, Immersive Computing, and Motion Tracking with ARCore Extend your application by combining ARCore with OpenGL, Machine Learning and more. Who This Book Is For This book is for web and mobile developers who have broad programming knowledge on Java or JavaScript or C# and want to develop Augmented Reality applications with Google ArCore. To follow this book no prior experience with AR development, 3D, or 3D math experience is needed. What You Will Learn Build and deploy your Augmented Reality app to the Android, Web, and Unity platforms Implement ARCore to identify and visualize objects as point clouds, planes, surfaces, and/or meshes Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java Create light levels from ARCore and create a C# script to watch and propagate lighting changes in a scene Develop graphics shaders that react to changes in lighting and map the environment to place objects in Unity/C# Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience In Detail Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We'll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we'll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you'll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You'll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you'll see how to implement moti... 606 $aAugmented reality 606 $aApplication software$xDevelopment 615 0$aAugmented reality. 615 0$aApplication software$xDevelopment. 676 $a006.8 700 $aLanham$b Micheal$0883448 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910812170403321 996 $aLearn ARCore : fundamentals of Google ARCore$94057261 997 $aUNINA