LEADER 03974nam 2200649Ia 450 001 9910812058203321 005 20200520144314.0 010 $a1-134-45475-9 010 $a1-134-45476-7 010 $a0-415-28379-5 010 $a1-280-07746-8 010 $a0-203-50003-2 024 7 $a10.4324/9780203500033 035 $a(CKB)1000000000239153 035 $a(StDuBDS)AH3712749 035 $a(SSID)ssj0000312789 035 $a(PQKBManifestationID)11211948 035 $a(PQKBTitleCode)TC0000312789 035 $a(PQKBWorkID)10332062 035 $a(PQKB)10878226 035 $a(MiAaPQ)EBC182374 035 $a(Au-PeEL)EBL182374 035 $a(CaPaEBR)ebr10093913 035 $a(CaONFJC)MIL7746 035 $a(OCoLC)647394952 035 $a(OCoLC)56341823 035 $a(EXLCZ)991000000000239153 100 $a20030822d2004 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual theatres $ean introduction /$fGabriella Giannachi 205 $a1st ed. 210 $aNew York $cRoutledge$d2004 215 $a1 online resource (x, 174 p. ) $cill 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-415-28378-7 311 $a0-203-59982-9 320 $aIncludes bibliographical references (p. 161-168) and index. 327 $aHypertextualities -- Cyborg theatre -- The [re-]creation of nature -- Performing thorough the hypersurface -- Towards an aesthetic of virtual reality. 330 $aGiannachi offers an investigation of the interface between theatre performance & digital arts, investigating the aesthetic concerns of current computer arts practices & showing how they radically question our conventional uses & definitions of time, space, place, character, identity & realness. 330 $bThe first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo GOmez-PeTha * Marcel-lL AntDnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life. The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo GOmez-PeTha * Marcel-lL AntDnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life. 606 $aExperimental theater 606 $aVirtual reality 615 0$aExperimental theater. 615 0$aVirtual reality. 676 $a792.02/2 700 $aGiannachi$b Gabriella$0783245 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910812058203321 996 $aVirtual theatres$93928489 997 $aUNINA